Greetings, everyone!
I have been working on a Hero with a "switch style" ability (a simple morph that changes the unit with a ranged version of itself), and I was hoping on using a "spell book hidden" Engineering Upgrade that changes each of their hero abilities into ranged versions.
both melee and ranged abilities have the same base spells (Acid Bomb, Rejuvenation, Flying Machine Bombs and Channel).
I have faced some issues, though:
I was wondering how to overcome these issues, and the most "brute forced" solution is the last I wanna resort to: replace all hero skills for Attribute Bonus with value 0 and the hidden icon feature, and create a "update skills" trigger that adds/sets levels of the real (now unit-type) skills.
Before doing so, however, I'd like to know if any of you people has some suggestions/tips on this matter.
I have been working on a Hero with a "switch style" ability (a simple morph that changes the unit with a ranged version of itself), and I was hoping on using a "spell book hidden" Engineering Upgrade that changes each of their hero abilities into ranged versions.
both melee and ranged abilities have the same base spells (Acid Bomb, Rejuvenation, Flying Machine Bombs and Channel).
I have faced some issues, though:
- for some reason, the fourth spell (maybe because it's a Channel?) does not get upgraded. [haven't tested changing it's index in the EU data, though]
- when the hero goes back to melee, it "forgets" all their hero abilities, as if they weren't learned yet (they appear in the hero skills menu to be "relearned").
I was wondering how to overcome these issues, and the most "brute forced" solution is the last I wanna resort to: replace all hero skills for Attribute Bonus with value 0 and the hidden icon feature, and create a "update skills" trigger that adds/sets levels of the real (now unit-type) skills.
Before doing so, however, I'd like to know if any of you people has some suggestions/tips on this matter.
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