• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

moreee helppp

Status
Not open for further replies.
Level 2
Joined
May 1, 2006
Messages
16
how i can make that you can't get inside the big doodads (you can get inside of and tree or a house if are very big .how can fix it? sorry for bad english
 
Level 2
Joined
Feb 12, 2005
Messages
22
hm...i am confused :? Mb just puting blockers? Or just learn more about object editor
 
Level 3
Joined
Apr 16, 2006
Messages
41
Doodads use things called pathing textures to stop units from walking through them (pathing maps for models) these are all a set size and cannot be changed thus you must use something else to stop usits from walking into them and pathing blockers are just the simplest.
 
Status
Not open for further replies.
Top