- Joined
- Feb 27, 2016
- Messages
- 617
dude this map is awesome!!
(18 ratings)
Fanmade wiki created by EdgeOfChaos |
Videos detailing Monter2's development |
Thanks laddude this map is awesome!!
As we talked about ingame, I tried out Spear for a significant amount of time (killed bosses including Flame Guardian, Hard Guardian, and Hard Revenant) and believe it is worse in every way than sword.
1) Spear only deals good damage at the tip. Attacking twice in a row will maintain your same position, so if you line up, you will hit 2 attacks at the tip. But then after that, the third moves your hero forward so you do not hit that anymore. You have to constant reposition. What this meant for me in boss fights is that I did not have enough time to do that, so I used 2 strong attacks at a time. With a sword, I can land 3-4 consistently in that same period which basically deals the same damage, without the extra effort of lining them up.
2) Spear lacks a decent Dash to avoid damage. Sword's F+E is an amazing combo and I've used it to avoid damage or cover distance with the boss in nearly every fight. The closest Spear has is F+R which must be unlocked AND pauses the hero at the end of the path. And uses triple the stamina, so it's basically unviable to fill that role.
3) Spear doesn't have any really devastating combos like Sword does. Sword has Round Slash early, capable of 1-shotting a Satyr when solo. Late, it has Spin which deals 1000+ damage. Spear has E+E+R to stab twice after, but as I noted in point 1, this will usually break your position and make you deal less damage. Retreating Thrust is useless in every case, it's too slow and too inconsistent, and doesn't even work for retreating. Charge is cool, but frequently falls out of position with the enemy after 1 or 2 hits and doesn't end up dealing more than a standard attack. And leaves you extremely vulnerable afterwards.
I could work around 1 and 3.. I can't work around the lack of a dash evade ability. It's too severe a disadvantage when compared to Sword. And plus, even when hitting with the tip, Spear doesn't even do *that* much more than Sword. Spear R is nice I guess, but still nothing to encourage me to use this weapon. There are also some collision detection issues with spear so it ends up feeling somewhat unresponsive... Feels like a handicap more than a weapon. So, I think I'll stick as a sword E spamming pleb until new weapons come out (don't even get me started on Mace).
ThxThis map absolutely nails it's goals. Brilliantly scripted boss fights and the smoothest and most addictive combat system iv seen in wc3. Combat is actually fun and even after multiple spankings failure never feels like the result of a dodgy game mechanic. Superbly done !
I have no idea what you meant by this, explainNon-smooth movement (slide) makes my eye hurt
The green circle under players is like drops fpsThx
I have no idea what you meant by this, explain
I honestly still have no idea what you mean, pls explainThe green circle under players is like drops fps
The timer you use for sliding select-able units is too highI honestly still have no idea what you mean, pls explain
TLDR Version
- The best hack-n-slash combat in a wc3 mod, bar none.
- Supports multiplayer, though IMO is not necessary
seal of excellence
~ Map Approved
The timer you use for sliding select-able units is too high
Suggestions:
- Add music
- Reduce sound effects volumes
- "Equipping" sound effect can be improved/changed with something more fitting
- Add some kind of intro cinematic, or at least some greeting/welcome message with some instructions what to do at first.
- Add a simple hit and run AI will be cool
EDIT:
Oh, for version numbering I suggest you to use v2.0.1 instead. I don't know why but some games are doing things like that...
I would have to second Kino's comment about the left click selection. It's the only thing that feels clunky about this map. When dealing with multiple bag guys it's possible to drag the mouse slightly and deselect your dude in the midst of having your ass handed to you. Having the camera lock to a target on right click would be more intuitive and you can still unlock with esc if preferred. Left clicks are just something wc3 can't do well and will always feel like a workaround imo.
Again, it's not a significant issue and if it can't be changed easily then it's probably not worth changing.
(edit)
My current solo speedrun record (killed final boss) is 31 minutes, 18 seconds. Replay
OK, you inspired me to beat your record. Here is 24 minutes 2 seconds, ended timer immediately after the killing blow on shadow Replayi've beaten it in 25 min though and it could have been faster if i didn't die 3 times
some time-saving protips:
- unequipping all ur shit makes you run faster/makes stamina regen faster
- suicide command can actually make traveling faster
- blade dance is not terrible tbh, it is like free 2k dmg without even costing stamina
I still can see problem with 0.024 secondsprojectiles are updated every 0.03 seconds, which is not very high so i don't see the problem
I was once playing this with you when you were looking for testers, when it started I already saw that the map was epic to begin with, but we were stuck behind the first door sadly :/ Wished we could've seen more at that time, now I'm hyped to see it again... I don't play many maps on wc3, I'm extremely picky when it comes to it, but I'll be damned if I don't play this, if I could rate more than 5 I'd do so!
OK, you inspired me to beat your record. Here is 24 minutes 2 seconds, ended timer immediately after the killing blow on shadow Replay
I still can see problem with 0.024 seconds
hmm it probably has something to do with kill times, i'm usually able to kill bosses before the song ends/as the song is ending (besides living statues)20 minutes?! How did you do that, lol. I reach the final boss at 20 mins.
Here's a 100% run, all bosses defeated and level 15 reached, 1:22:07 since I fought all the enemies along the way besides lower crypt. Replay. I'm finally consistent on Ancient Viper, beat it first try. I think my new most hated boss is Hard Mode Revenant. Not because it's actually a *hard* fight, but because half of the fight is watching him spam nova and then triple poison orb into the corner over and over. And then he decides to use a point blank tracker orb when I can finally go in to attack.
I think its a great map, although I raged over 20 times at the Ancient Viper. Btw, how do you open the ruin's door that has a Warlock around that area? The room is very small, inside it has a treasure chest. I tried to find switches to open it but I couldn't open it, I tried explosives but it didn't work as well... How do you open it?
Nope, nothing happens when you run out of Life EssencesOkay hahaha. Well I have a question, when Life Essences run out, is it supposed to stop you from playing? Because even after it ran out, I could still play normally.(Because of ancient viper)
Nothing specific springs to mind except adding the spear's ultimate skill, and also the Perfection challenge that nobody will beatAwesome map!
What other updates do you have planned for it if any? :-o
Thanks. Also, sorry to disappoint but I'll bet that you've probably already found all the worthwhile secrets in the game, since there aren't too many secretsI'm in love with this game! After beating it solo, I found out many other secret items, and I bet there are more!
music.
where is wisp coin?
I play in a single player and I kill a wisp
Wisp leave a coin.
i kill 30 more wisp, no coin
sorry for my english i don't speak english
You already have footman animations for the final boss weapon, you can give us that!
I just did the perfection challenge. Nearly 2 hours, but killed the Shadow with a new char. Replay.
But it still makes no sense for Perfection to be an item. You won't be able to use it until you get it anyways, so you need to load with it then if you want to have it equipped the whole game for challenge? Makes more sense as a mode you can enable and then have to play through or fail it. Also a request: I wish we were able to load a character but not spawn in Chasm (like start at beginning) to go through all bosses like normal.
The Guardian was surprisingly, amazingly difficult to beat without taking a hit. He was highly unpredictable and always struck me with a fast Thrust when I thought I was safe.
The Dreadlord was annoying but not hard, my deaths were stupid mistakes. His only dangerous skill is the dash attack which you can dodge by sprinting whenever he's preparing to attack. Also he bugged once and dashed out of the arena (Lol!)
The Living Statues were a joke, first try.
The Revenant was a joke, first try using bow (LOL!!)
The Final Boss was insanely hard. He killed me about 10 times with his dark rock attack, since it's so hard to dodge. Also annoying, sometimes the boss just decides its time to hit me and uses a dash where he doesn't attack when I think he will and instead like, keeps dashing at me until he literally pushes me into his path and then hits.
Secrets I've found
Perfection: below second Spark Caverns switch
Barrier: dig spot south of starting gate in Spark Caverns
Gold Beetle: left of Secluded Shrine portal
Beetle: dig spot right of scorpion camp
High Heal: above revenant dig spot
Wisp Coin: rare drop from Wisp
Curved Blade: rare drop from Satyr
Tail: rare drop from Satyr
Golem Head: rare drop from Golem
Cape: solo the game
Various dig spots: top section of Lower Crypt, two left of Dreadlord area
Crystals: dig left of Living Statues, small spot. Hidden area in the right of Lower Crypt
You already have footman animations for the final boss weapon, you can give us that!
google translate:
I mean that the music is only active in boss battles and it would be better if it were always present
rare items %?
wisp coin 10%?
I actually stumbled upon that by pure coincidence LOL. I saw a small beetle able to climb the mountain(Bugged road), so I followed it and saw the chest, but couldn't reach it, and I went around and saw the blightI found another super-secret item.
Dig below the undead outpost area (accessed by crystal, where you buy abilities).
Climb up the mountain to the left
You find a chest below Magic Golem arena
There is a Battle Emblem in there
Btw the item is bugged - you can equip and unequip it, and you permanently gain the effect lel.
Also a request: I wish we were able to load a character but not spawn in Chasm (like start at beginning) to go through all bosses like normal
What about adding HP and Stamina bars above the character (or below)? which can constantly be seen. Or it is unnecessary? what do u think?
You two should probably dodge, then attack him when he dashes at you. Try to avoid taking damage at all times because he has 200% life steal I think?OK, I've got it why the selection seemed bugged. It was because I was selecting the same target after/while hitting it to make sure the hero would face it.
About the dreadlord... I don't know, we two players just can't really beat him.
We tried that but his actions are just random.You two should probably dodge, then attack him when he dashes at you. Try to avoid taking damage at all times because he has 200% life steal I think?
About the dreadlord... I don't know, we two players just can't really beat him.
20 minutes or so. I'm not the type to learn poems while playing a game, sorry.out of curiosity, how much time have you spent on trying to beat dreadlord?
20 minutes or so. I'm not the type to learn poems while playing a game, sorry.
You're funny mate. I wouldn't waste time like that.1. you should actually fight this boss for at least 1.5 hours' worth of attempts before actually complaining
That's exactly what I did and am doing. This is more suitable for Asiatic gamers. They are persevering.2. just stop playing this map entirely, because the bosses only get harder, and you have clearly stated multiple times now that this isn't the type of game that you'd play