- Joined
- May 23, 2008
- Messages
- 24
Hi, I played the 1.19b version of the game and am thinking about monks spell "Impenetrable defense", since it makes you invulnerable all mobs/units/bosses run away from you to their designated area which i find quite exploitable and ugly.
So i thought the shield could still make you take no damage but so enemy still could hit you, that way we won't get any weird move patterns and the exploitable disappear (Well still one i guess that is tanking as invulnerable).
An example is the final boss since he will only run back into the hole he came from. (which is another problem, i hate when he goes back there.)
So i thought the shield could still make you take no damage but so enemy still could hit you, that way we won't get any weird move patterns and the exploitable disappear (Well still one i guess that is tanking as invulnerable).
An example is the final boss since he will only run back into the hole he came from. (which is another problem, i hate when he goes back there.)
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