- Joined
- Dec 3, 2018
- Messages
- 906
I want to make a unit bigger after it kills a unit, and idk how to do the trigger. Can some1 help me please?
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I want to make a unit bigger after it kills a unit, and idk how to do the trigger. Can some1 help me please?
Untitled Trigger 001

Events


Unit - A unit Dies

Conditions

Actions


Unit - Set Unit: (Killing unit)'s Real Field: Scaling Value ('usca') to Value: ((Unit: (Killing unit)'s Real Field: Scaling Value ('usca')) x 1.05)
Only issue with that is you're now multiplying the new scaling value by 1.05x instead of the original value. Like: 1.00 * 1.05 = 1.05, 1.05 * 1.05 = 1.1025, 1.1025*1.05 = 1.157625.Can't you just do something like this?
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
Actions
Unit - Set Unit: (Killing unit)'s Real Field: Scaling Value ('usca') to Value: ((Unit: (Killing unit)'s Real Field: Scaling Value ('usca')) x 1.05)
True, that seems like the better option in most situations. I still find it nice to have a variable that keeps track of the default value for when you want to reset the scale. Not every unit uses a 1.00 base scale after all.Well you can do "+ 0.05" or something instead.
Yeah, I just hate Hashtables and hate recommending them to newcomers/people still learning. Unit Indexer seems to click a lot more with people that struggle with triggers.True, but you don't really need a unit indexer for that, you can just put it straight in a hashtable.
