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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modern Warfare 1.11 BETA

Submitted by Illidan(Evil)X
This bundle is marked as approved. It works and satisfies the submission rules.

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ABOUT



Modern Warfare is a unique co-operative modern war map for WarCraft 3: The frozen Throne featuring two teams, America and Russia, clashing together. The map is created with LAN games in mind, but is also playable via Battle.net. The player(s) are in command of their team's entire force via shared units, and co-operation is required in order to defeat the enemy.

Resources (credits) are gained by a periodic income as well as destroying enemy units. The credits is needed to purchase new units, upgrades and weaponry for your team.

Your main objective is simple; defeat the opposite team. This is accomplished by destroying all enemy structures.

Storyline

All over the world, countries transport their nuclear waste to Russia for them to store in Siberia; this is how Russia makes a lot of its income. However, for quite a while, instead of storing the nuclear wastes in Siberia, Russia decided to recycle the nuclear waste. Amazingly, they found out how to do it and began to build biological and nuclear weapons to support their military.

More and more the governing over Russia turned into more of a dictatorship and focused strongly on their military strength and defenses within Russia. It took a while before outside countries found out about this new scheme the Russians had been putting in action and every one knew that something was up.

The United States of America (Being the World Power country and a part of the United Nations and NATO) decided to take action and request the Russians to put a halt to their nuclear and biological weaponry production. The Russians refused and in spite of the United States ordering the Russian people to stop what they were doing, they launched a series of missiles towards Finland, Sweden, and Norway. It was obvious at this point that the Russian Federation had plans to conquer their neighbors, starting from the north.

Without hesitation, the United States of America declared war on the Russia and started transporting troops to Europe in a full-scale assault to eliminate the nuclear silos and other missile camps. The United States army landed on France and the United Kingdom and moved their way up towards Russia in very large numbers. While the assault was closing in on Russia from the southwestern part of Russia, the United States issued five groups of Snipers to stealthfully enter Russia and station themselves near suspected Russian military roadways; their objective was to pick off enemy convoys on-sight.

Because of the full-scale assault on Russia from almost all sides, the assault had punched holes in Russia's defensive lines and made it much easier for the Snipers to sneak into enemy territory. The Russian border defenses were very weak and Russia was focusing more on offense than defense.

As the assault forces of the United States moved into Russia, the Russian Federation did not find out that the United States military was in their country until several hours after the United States had arrived, giving the United States a good head-start. The Russians were so focused on producing their nuclear warheads and building an even greater army that they did not bother to think that the United States (Along with some other minor countries) would move into their country on the offensive.

The United States assault teams were divided and began to form bases in Russian territory. The Russians took this as an insult and ordered their armies to destroy the new bases which the Americans had built.

Around March 12, 2012, the war got even more serious and the Russian Federation launched two more missiles at Romania and Austria; the missile headed for Austria was destroyed in flight with the help of space satellites. Many European countries agreed to attack Russia with full force. In the process of this, many Russian towns were raided and one out of the four nuclear silos were captured by the United States of America. The United States was tempted to launch a nuclear missile towards Russia, but believed that it was too much to sacrifice due to their own soldiers being in there already, along with friendly European military. Because of this, the nuclear strike from the United States and other countries was called off.

Two days after the mass assault, a surprise attack from the Russian Federation arrived behind the United States forces and effectively took over Romania as a Russian defensive position/rally point. The United States army and other European armies that were moving in from the West and the Southwestern areas were baffled and took a lot of losses from the back. The ambush from the Russians came through their friendly nations, Ukraine and Bulgaria.

The world was devastated and mass destruction was about to be unleashed on Russia, for almost every country in the world began to despise the corrupt Russian Federation. The losing European factions returned to their home countries to provide a stronger defense against other possible invasions and the rest of the European forces that had been moving in or had already were inside of Russia stationed themselves alongside the Russian borders to ensure that no other nuclear waste or anything else was transported in or out of Russia. At this point, the United States of America was the only country that had been moving in more and more. The bases that were established in Russia from the Americans were now a safe-house and rally point for many friendly soldiers. This is the beginning of Modern Warfare!


Death and Resurrection
I've recreated Modern Warfare from the ground up, tweaking and improving the original concept and adding new units and features.
Why? Because the old map died of sloppy coding and performance issues, and I've not had the will to re-create it from scratch - That was until late December 2008, and I suddenly felt like creating a WarCraft map. With no idea what to create, I decided to go ahead and restart this huge project, since the basic gameplay concept and storyline were already there, as well as some needed models and textures.

This is the result.

For the old (now long dead) map, check out http://www.hiveworkshop.com/forums/resource.php?t=82171


FEATURES



• Fully Battle.net/LAN compatible
• Supports up to 10 players (5 vs 5)
• Unique co-operative gameplay
• Tactical/Special Weaponry
• Performance customization in-game
• Tank turret rotation system
• Custom projectile system
Fullscreen chatbox
• Player ranking w/ save/load possibilities

CREDITS



• Unit models ::: Sourc[e]x
• Environment models ::: Sourc[e]x
• Explosion effect models ::: WILLTHEALMIGHTY
• Terrain Art ::: TheTerran, Punisher_x and Game_Slave
• Programming ::: Sourc[e]x
• Sounds ::: C&C Red Alert, the freesound project
• Music ::: Hans Zimmer (Batman Begins/The Dark Knight)
Multibars ::: Ammorth
• Save/load system ::: PipeDream

SCREENSHOTS


Screenshots

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FINAL NOTES



This map is submitted for open BETA testing. Please report back any found glitches, bugs and errors with a description of what you did to cause them.

Map is protected (!)
Multiple reports says this map is not safe to work over battle.net - though, I've never experienced any crashes so far.
• It's still in a early beta, so don't expect everything to be polished.

Enjoy

~ Illidan(evil)x / Sourc[e]x




Newest: 17/10 - 2009 1.11 BETA
- New Gamemode option: Custom.
- A tiny bit of terraining.
- Fixed a menu unit browser bug.
- Unavailable units are now displayed visually.
- Unit balancing:
+ Increased Avenger HP by 150.
+ Increased Infantry HP by 40.
+ Increased Tunguska Damage by 10.
+ Increased IFV Damage by 20.
+ Increased MBT Damage by 50.
- AI can no longer build unavailable units.
- AI now builds base defence forces as well.
- Fixed several bugs caused by the Source framework.
- Minor bug fixes.
- Map is now working on patch 1.24b+

Changelog (complete)

22/12 - 2008
- Project started.

24/12 - 2008 PRE-ALPHA
- Project first announced.

26/12 - 2008 PRE-ALPHA
- Tank system updated.
- Power generators placed.
- Built units now appears in your teams base.
- Units currently in progress can now be canceled.
- Temporary menu sounds added.
- Minor code and graphic updates.

27/12 - 2008 PRE-ALPHA
- UI textures has been edited.
- UI text has been changed.
- UI models has been changed.
- Day/night cycle has been completely removed.
- Pressing Escape while watching the intro will not any longer mess up the camera.

29/12 - 2008 PRE-ALPHA
- Added preview image.
- Intro cinematic can now be skipped.
- Fixed American voice set.
- Intro cinematic filter reversed.
- Forest terrain slightly edited.
- More UI text changes.
- Tactical weapon prototype created (Unlocked after a minute).
- Menu code optimized.
- Some more stuff I can't remember.

1/1 - 2009 PRE-ALPHA
- Infantry unit model imported - though the unit is not yet fully functional.
- Tank system updated.
- Attacks enabled for some unit types.
- New tactical weapon added - Still not fully functional.
- Some temporary building models added to the terrain.
- Unit 'veterancy' implemented.
- 'Destroyed' counter fully working.
- Minor code updates.

4/1 - 2009 ALPHA 1
- Tactical Weapons can now be canceled (Escape).
- Terrain updates.
- Local buildrate implemented.
- Menu unit browsing adjusted.
- "Chatbox" implemented (alpha).
- Factory implemented (alpha).
- Aircraft system implemented (alpha).
- WIP unit models imported.
- Tactical Nuke available for testing purposes.

10/1 - 2009 ALPHA 2
- Aircraft movement is a bit smoother.
- Projectile System implemented (Alpha).
- Arrow keys enabled for unit browsing.
- Victory/Defeat conditions added.
- Radioactive areas now deals damage to nearby ground units.
- Resources balanced.
- Nuclear Strike sound effect added.
- Infantry attacks ready (not balanced).
- City buildings are now destructable.
- Menu interface sounds imported.

16/1 - 2009 ALPHA 3
- Camera options added to the menu.
- Weather options added to the menu.
- "Accounts" (Alpha) added to the game (lack of a better word).
- A resource bug has been fixed.
- Menu models does not appear as dark.
- New model: Tunguska-M1 (Russia) (Unanimated).
- New model: Humvee (America) (Unanimated and untextured)
- Menu texttags edited for better performance.
- Various more code fixes.

18/1 - 2009 ALPHA 4
- Fixed a major player force bug.
- You can no longer produce units when you've lost your Factory.
- Fucking finally fixed the computer-takes-over-your-units issue.
- Ranking system implemented.
- Save/load code implemented.

21/1 - 2009 ALPHA 5
- Enter menu button re-textured and finalized.
- A hint/tip feature has been added to the game.
- New tactical weapon: Signal Flare (Alpha).
- New tactical weapon: Paratrooper Squad (Alpha).
- Playerlist added to the chatbox (For other players to see your current rank).
- Chatbox is now fullscreen.
- Fixed a minimization bug found in the chatbox system.
- Added some sort of description.
- Limited rank loading to maximum three attempts.
- Imported order command buttons.
- Fixed a bug with the Defense Turrets' missiles.
- Destroying enemy units now gives some credits.
- Account withdraw/deposit sum now adjustable via the Left and Right arrow keys.
- Loadcode is now given out upon victory/defeat.
- M707 HMMWV texture update.
- Font.
- Minor code changes.

23/1 - 2009 1.00 BETA
- M707 HMMWV fully animated.
- New model: M1097 Avenger. America is now only missing a proper Apache texture.
- New model: GAZ-2975 Tigr.
- Fixed a horrible chatbox bug.
- Added a all.<message> feature to chat with the opposite team.
- F/A-22 texture update.
- Event for leaving players added.
- Unit icons implemented.

25/1 - 2009 1.01 BETA
- Tunguska-M1 fully animated.
- BMP-3 IFV attack enabled.
- Fixed a bug in the account system.
- GAZ-2975 texture finished.
- Fixed a bug in the camera system.
- Short beginner FAQ added
- Cleaned up some unnecessary code.
- Minor code adjustments.
- Changed version number.

25/1 - 2009 1.02 BETA
- Land mine hotkey fixed.
- More code cleanup.
- Fixed a bug in the Effect Extension System which would render the game menu invisible at times.

26/1 - 2009 1.03 BETA
- Chatbox resizing implemented. (size.<integer>)
- Very simple AI implemented. (does nothing but builds IFV's at the moment)

2/2 - 2009 1.04 BETA
- Notification message when a player leaves the game.
- Notification message to inform newbies about the FAQ's.
- Hints are now turned ON on game start.
- Tanks can no longer detect land mines that easily.
- "Source" Framework updated (1.0 - 2.2).
- Fixed a major AI bug.

5/2 - 2009 1.05 BETA
- AI now takes the amount of enemy players into consideration.
- AI now builds random units.
- Gamemode voting implemented.
- New Gamemode: Classic.
- New Gamemode: Shattered Alliance.

9/2 - 2009 1.06 BETA
- Fixed some Gameplay Constant related bugs.
- Missile projectile system is now safer.
- New Gamemode: Ground Control.
- New Gamemode: Shattered Ground Control.
- The Air Strike should no longer crash the game.
- Vote time increased.

11/2 - 2009 1.07 BETA
- Fixed a major chatbox bug.
- Added a "repeat last" button (WIP).
- User Interface fixes.
- Players now get experience from destroying enemy units.
- Kill counter is now working again.
- A lot of code cleanup.

15/2 - 2009 1.08 BETA
- Tank System has been rewritten.
- Improved the Aircraft System allocation method.
- Fixed a local texttag message bug.
- Minor bug fixes.

21/3 - 2009 1.10 BETA
- Tank debug message removed.
- Chatbox completely removed.
- Added a player status board.
- Tactical nuclear bomb no longer traps players in cinematic mode.
- Got rid of some silly TriggerSleepAction's.
- The game will now remember the last selected units when entering the menu.
- Flares ability added to the aircrafts and helicopters. (WIP)
- Vehicles can no longer run over infantry.
- Implemented a modified version of Vexorian's BoundSentinel to improve map safety.
- Fixed a couple of game mode related bugs.
- A few more hints has been added.
- Minor bug fixes.

17/10 - 2009 1.11 BETA
- New Gamemode option: Custom.
- A tiny bit of terraining.
- Fixed a menu unit browser bug.
- Unavailable units are now displayed visually.
- Unit balancing:
+ Increased Avenger HP by 150.
+ Increased Infantry HP by 40.
+ Increased Tunguska Damage by 10.
+ Increased IFV Damage by 20.
+ Increased MBT Damage by 50.
- AI can no longer build unavailable units.
- AI now builds base defence forces as well.
- Fixed several bugs caused by the Source framework.
- Minor bug fixes.
- Map is now working on patch 1.24b+


Keywords:
modern warfare, modern, warfare, beta, war, total, conversion
Contents

Modern Warfare 1.11 BETA (Map)

Reviews
Moderator
01:54, 3rd Feb 2009 Septimus: I never experience any error while playing with 3 player. Based on the quality of this map and the description, it definetely worth an approval.
  1. Ghost765

    Ghost765

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    Ihttp://www.moddb.com/mods/modern-warfare2/videos

    the scoreboard Chat box in this video.
    alot of people were confused on where the chat box was, and it kinda distracts you from the battles that are going on.
    i did try pressing cancel for the Tac Weapons, it didnt work for some reason.
    People still get d/ced. did i say that already?

    Grenades doesnt affect destructibles?
     
  2. Illidan(Evil)X

    Illidan(Evil)X

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    I am completely unable to re-create this desynch issue everyone's experiencing.
    Someone provide me with a replay playing the newest version (1.03) so I can see it myself.
     
  3. Ghost765

    Ghost765

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    maybe its cause youre playing on LAN. I'll try to get a replay asap.

    EDIT: possible disconnect. 1v1, random person. he either d/ced or he just left cause i killed his F-22. ill try to get a more reliable video next.


    EDIT 2: For sure disconnect. 1v1, friend of mine. D/Ced as soon as he entered combat with me.
     

    Attached Files:

    Last edited: Jan 27, 2009
  4. Illidan(Evil)X

    Illidan(Evil)X

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    Thanks. I'll look into it.

    Like..?
     
  5. Super-Sheep

    Super-Sheep

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    Control Points.
     
  6. cool_is_i

    cool_is_i

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    Illidan(evil)X i have tested the map again,
    This time i had my friend host it on garena,
    i did not get kicked within the first few seconds, the game was fun :)
    tho after i got a few air superiority fighters... i got disconnected.

    I would advise you to:
    -Make a ingame text saying when someone leaves the game
    -in the start, mention through ingame text and the quest menu, that you have to use the dropdown chat box and all.chat to chat, it is kinda obvious, but still to completely new players, they dont know.
    I spent the 1st 5 min trying to get my friend to use the chat...... with no success as he did not c the chat box.
     
  7. Super-Sheep

    Super-Sheep

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    I dont understand the idea of the chatbox. It sucks. :/
     
  8. Illidan(Evil)X

    Illidan(Evil)X

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    Useful improvement suggestions here. +Rep for that.

    That's your personal opinion. In my opinion, it's awesome.
    This is not a "Just another Warcraft III map". If that's what you wanna play, you're in the wrong place. ;)
     
  9. Super-Sheep

    Super-Sheep

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    bye.
     
  10. cool_is_i

    cool_is_i

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    Ty for rep,
    Btw i like the idea of the new chat system, it continues the feel of the whole 'new game' feel that begins in the start :)
     
  11. Ghost765

    Ghost765

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    Hum... i think you need more infantry types in later versions. Maybe Infantry with Rockets or RPGS. Make them abit more powerful.

    Another suggestion is turning Hints ON initially. This will help out abunch of beginners. If they feel they dont need them, they can just turn it off.
     
  12. cool_is_i

    cool_is_i

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    agreed
    also a greater amount of infantry or a quicker build time for them they are not very usefull atm.
     
  13. Ghost765

    Ghost765

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    i found paratroopers useful. mines are good for defending choke points. havent seen one blow up a tank yet tho.
    Grenades cant blow up destructibles however.
     
  14. cool_is_i

    cool_is_i

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    Blowing up walls, lamposts etc is very realistic..
     
  15. Ghost765

    Ghost765

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    Ok, i played again with my friend the other day. I forgot to save the replay, but i dont think entering combat is the bug. I destroyed like half his tanks, then he raped my tanks with his F-22, and then he d/ced.

    Suggestion: Maybe give the AA units for each side the Barrage Ability? After all, they do have like 8 missiles.
     
  16. brandonckm

    brandonckm

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    Version 1.03 supposedly has a very simple AI. But it seems to do nothing at all.
     
  17. Illidan(Evil)X

    Illidan(Evil)X

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    It kicks in if it finds a team without players.
     
  18. Ghost765

    Ghost765

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    when do you think the version with the Bnet capabilities will come out?
     
  19. Illidan(Evil)X

    Illidan(Evil)X

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    When I find the source for this disconnection problems.
     
  20. Eccho

    Eccho

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    I am really a huge fan of this map, as everything you have done with this map is totally epic. I found a bug the other day though, testing it single player.

    It appears that if you try to bomb your own base, 0 offset on the base building with the airstrike (the plane) it will bomb (at least when I tried it on the topleft base) the coordinates is change with -200 y offset or so. Then I tried to bomb the base but at around 100 y offset, and the plane moved down to -200 y offset again, but this time it didnt bomb anything, and got frozen in the air for the rest of the game.

    Could you remind me why this isn't bnet stable yet? Its so epic =)