1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modern War Strategy 1.2 Full

Submitted by The_Word
This bundle is marked as approved. It works and satisfies the submission rules.
Conquer the world using all kind of modern warfare and strategy.
The map is protected, if you wish to get the unprotected version - contact me and we shall talk.
Please visit the game's site: MWS.GameHere.org.
Please try it out and leave a comment.

UPDATED
Full version 1.1:
-Increased the cost of industrial plants.
-Advanced anti missiles dont cost rare resources anymore.
-Fixed minor bugs and imbalances.

Full version:

INCREASED THE AMOUNT OF STARTING LAND ECH PLAYER STARTS WITH.
THE MAP IS NO LONGER PROTECTED, ENJOY EDITING IT AS YOU WISH, BUT LEAVE CREDIT FOR ME AS WELL.
GL HF!

Version 1.6beta:
-changed the damage given to infantry by shells attack.
-removed south africa (eastern) as a selectable location.
-fixed some bugs.
-decreased the cost of balistic missiles.
-added a -rename trigger.
-added/changed some more things, play and see.


Version 1.5Beta:
-Added a mobile anti missiles vehicle.
-Added nuclear artillery.
-Increased balistic missiles range.
-Completly remaked infantry.
-Added a spy unit.
-Changed the models of the destroyer, the heavy battleship and the sea transport.
-Changed the alliance system, from now on players can only ally with no vision.
-Removed flame thrower unit until a suitable goal is found.
-Increased starting treasure.
-Decreased the number of starting locations.
-Fixed various bugs.


Version 1.4Beta:
-Increased the cost of an Ion controller.
-Increased the cooldown of an Ion strike.
-Added a ping+text message when a player's turrets needs to be reloaded.
-Fixed various bugs and glitches.
-Fixed deformed terrain.

Version 1.3Beta:
Many things have been changed in the last version. 99% of septimus notes have been fixed (except of the intro, which i still find necessary). Many bugs and glitches were fixed, some systems were improved and some added.
Within them:
-Replaced the silos system with a better, more effecient one.
-Fixed many cosmetic bugs as well as major ones.
-Added a refresher trigger, every 4 minutes the map is refreshed.
-Changed the Ion cannon effect.
-Increased the starting treasure and the turn-based income.
-Improved the effectiveness of upgrades.
-Added cruise missile ability to the battleship.

Please try and leave a comment.

Keywords:
Strategy, modern, war, tank, conquer, conquest
Contents

Modern War Strategy 1.2 Full (Map)

Reviews
Moderator
12:46, 16th Aug 2008 Septimus: http://www.hiveworkshop.com/forums/798787-post6.html Review currently set to neutral under the request of the author. Would review it for second time when I have time.
  1. 12:46, 16th Aug 2008
    Septimus:
    http://www.hiveworkshop.com/forums/798787-post6.html

    Review currently set to neutral under the request of the author. Would review it for second time when I have time.
     
  2. Epimeliad

    Epimeliad

    Joined:
    Aug 13, 2008
    Messages:
    209
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wow, nice use of models. Almost everything have custom skins. Well i played your map and found it interesting, a pity that there so little units. I also got stuck when i was looking for the radar...didnt expect the defensive engineer to have it. Some feedbacks: the bombers wont hurt the buildings and ICBM and Nuke must select a building else they wont explode (try exploding them on plain ground). Just wondering, it it meant for units to be so huge, like the aircraft carrier. While playing too, i got the feeling i played this somewhere before like ww3 but yours is much too plain. The intro was a tad too long too, is it needed for the game to stabilized? Finally, the creeps camp radius is rather short, i could kill them easily without taking any damage.
    Well, on the whole good job. With a bit of improvement I am sure that it will attract more people. personally I'll give it a 2-3.5/5 but that just me.
    Mental note: Septimus finds it inconvenient to review modern warfare maps (Prefers melee or cinematic as they are easier to review)
     
    Last edited: Aug 18, 2008
  3. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm glad someone made a comment at last. I'm happy you generally liked this ver, this was my intention. This is far from be the final ver, just an early beta. I'm working on a more advanced ver with many things fixed/improved, it will come to public soon.
     
  4. Foopad

    Foopad

    Joined:
    Jun 15, 2008
    Messages:
    171
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Looks like a nice map, I'll try it out sometime :D.
     
  5. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Great, tell me when you try it. I open for critsism, but only a constructive one.
     
  6. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,174
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    Review
    Notice & Contact
    This map had been examined by Alexis Septimus.
    If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

    However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

    To contact Alexis Septimus, please click this [​IMG]Visitor Message.


    Map Review
    1) Terrain -
    2) Trigger -
    3) Minor Error -
    4) Major Error -
    5) Replay Value -
    6) Fun factor/gameplay -
    7) Use of imported material -
    8) Single player -
    9) AI support -
    10) Camera -
    11) Originality -
    12) File Size -
    13) Internet/LAN Friendly -
    14) Balancing -
    15) Packaging -
    16) Credits -
    17) Storyline -
    18) Theme -
    19) Protection -
    20) Quality -
    21) Description/Information/Detail -
    22) Hiveworkshop rules & regulation -
    23) Game Mode -
    24) Function -
    25) Unit Placement -

    Total Accumulation Point : ? * 100 + (?) (Review) =

    [+] -
    [!] -
    [-] -

    Review : ?


    Septimus Score System
    Awful: 1-10
    Unacceptable : 11-30
    Lacking : 31-49
    Useful : 50-69
    Recommend : 70-90
    Highly Recommend : 91-100
    Director Cut : 101-105
    Sub-Zero : 106+


    Rating & Miscellaneous information
    Score - ?/100
    Rating - ?/5
    Condition - ?
    Status - Approve
    Review - 2


    Reminder
    The map might not be fully tested, if any user of the map found bug/error or anything else.
    Feel free to contact Alexis Septimus by clicking this [​IMG]Visitor Message.
     
    Last edited: Sep 28, 2008
  7. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Ehm its very unlikely, and as far as i know never happend. By anyhow, i detected some bugs, and some leakage, await for next version.
     
  8. Foopad

    Foopad

    Joined:
    Jun 15, 2008
    Messages:
    171
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Okay map, though seems like any other conquer the world map.
     
  9. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This map is made from scratch, really, 100% my work.
     
  10. Foopad

    Foopad

    Joined:
    Jun 15, 2008
    Messages:
    171
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Oh okay. Well I diddn't really play it that much. This kinda of game is not my type.
    1 suggestion though; add something new, something that makes this map different from most other maps with this style.
     
  11. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    There are plenty of things make this map uniqe, while the greatest thing is how this map puts all modern warfare concepts from almost all wc3 conquest-based maps in one map and perfect them (i hope). Some concepts are maybe not so uniqe for my map, but very rare amoung wc3 maps, such as balistic missiles, anti balistic missiles and fuel system for aircrafts. This is also one of the only maps in wc3 (not talking about maps from the strategy or even worse - modern strategy - genre) which is almost fully professionaly made (hot keys and description are almost perfect, and there are almost no bugs).
     
  12. Plutonium

    Plutonium

    Joined:
    Aug 17, 2008
    Messages:
    26
    Resources:
    0
    Resources:
    0
    The autor of this map have worked hardly. But thear is meny other good games like Generals, tiberium wars, Company of Heroes this games ar effectiv then maps created by WE. I have played Supream Commander created in WE this is only seying about great capability of WE.
     
  13. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Worked hardly? It took me many months to creath this map.
     
  14. Plutonium

    Plutonium

    Joined:
    Aug 17, 2008
    Messages:
    26
    Resources:
    0
    Resources:
    0
    +Rep you for it. Can you geave me the link to store of models that you used in your map
     
  15. Plutonium

    Plutonium

    Joined:
    Aug 17, 2008
    Messages:
    26
    Resources:
    0
    Resources:
    0
    also I can geave you some recommendisation that will change your map and makes it diferent from athers.
    1 It is not real that tanks or eny technic unit shoting 100% accurate. Make it artilary and geave chance to miss to all unites. About that AA tank unit, it must shot faster and and massy. Create a script that your AA tank shoots massy. I meen that rocets whas targeted near the target to.
    2 The model of Scad (long range missale luncher) is ugly. If you can then make in shorter and biger.
    3 I think you have se the Moveyes about war When tank is shooted bu other tank one time its krashes. The battles in your map is very long. Two thanks must shoot to ech other more then 1 minut that some one wil be killed.
     
  16. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thank you for your criticism, i'll take these notes under consideration.
    I uploaded a new ver, slighly different from the previous and fixes some more bugs (nerfed infantry, for example).
     
  17. NoobinJass

    NoobinJass

    Joined:
    Aug 24, 2008
    Messages:
    141
    Resources:
    0
    Resources:
    0
    Nice terraining
    good model
    medium size

    4 of 5!!!
     
  18. Firelord213

    Firelord213

    Joined:
    Nov 4, 2006
    Messages:
    584
    Resources:
    4
    Models:
    1
    Icons:
    3
    Resources:
    4
    Taken from Septimus:
    [+] -
    [!] -
    [-] - Typo error found, you mistype "including" as "inculding"
    [-] - Extremely boring 1 minutes tutorial at the beginning, you should set a skip function for it.
    From Firelord213: You played the map on Single Player, I tried it on multiplayer and I had a very fun time, So did the others.
    [-] - There is 2 icon indicate south asia.
    [-] - The terrain look fine, but there is no creep at all.
    From Firelord213: Creep?
    [-] - Missing icon (Green Icon) found.
    [-] - Malfunction hotkey detected, basic tank hotkey "B" doesn't work.
    [-] - Heavy Artillery seems to use rocket, but I do not see any rocket been fired out of it.
    [-] - Major bug found, State Moral bonus does not give additional damage.
    [-] - Major bug found, Architect armor doesn't get any upgrade once the research Infantry Armor Upgrade complete.
    [-] - Construct Resources Mining Device hotkey clash with Construct Radar hotkey.
    [-] - Radar description all been written in yellow colour.
    [-] - Air Transport hotkey clash with Tactical Bomber hotkey.
    [-] - Seems like the amount of territory could be increase by training some unit.
    [-] - Construct Shipyard hotkey doesn't work.
    [-] - Basilitic Silo attack that failed to detect enemy stay on the game, this is a major bug.
    From Firelord213: I Agree on this last one, It didn't do any damage.
     
  19. The_Word

    The_Word

    Joined:
    Aug 15, 2008
    Messages:
    70
    Resources:
    1
    Maps:
    1
    Resources:
    1
    FIRELORD, ty for responding, but you barely wrote any comments.
    Why is this list of bugs still in place? they are all fixed. The "bugs" you mention are not bugs (maybe only the typo mistakes and a hotkey or two, but be specific cause i fixed everything in this list long itme ago), balistic missiles only hurt land with an enemy, that's a major rule of the game's physics, not a bug.
    And please give some commets about the game's mechanism and how things work, what is this list of (excuse me for the word) bullshit septimus wrote doing here? ;O