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Modern War Strategy 1.2 Full

Submitted by The_Word
This bundle is marked as approved. It works and satisfies the submission rules.
Conquer the world using all kind of modern warfare and strategy.
The map is protected, if you wish to get the unprotected version - contact me and we shall talk.
Please visit the game's site: MWS.GameHere.org.
Please try it out and leave a comment.

UPDATED
Full version 1.1:
-Increased the cost of industrial plants.
-Advanced anti missiles dont cost rare resources anymore.
-Fixed minor bugs and imbalances.

Full version:

INCREASED THE AMOUNT OF STARTING LAND ECH PLAYER STARTS WITH.
THE MAP IS NO LONGER PROTECTED, ENJOY EDITING IT AS YOU WISH, BUT LEAVE CREDIT FOR ME AS WELL.
GL HF!

Version 1.6beta:
-changed the damage given to infantry by shells attack.
-removed south africa (eastern) as a selectable location.
-fixed some bugs.
-decreased the cost of balistic missiles.
-added a -rename trigger.
-added/changed some more things, play and see.


Version 1.5Beta:
-Added a mobile anti missiles vehicle.
-Added nuclear artillery.
-Increased balistic missiles range.
-Completly remaked infantry.
-Added a spy unit.
-Changed the models of the destroyer, the heavy battleship and the sea transport.
-Changed the alliance system, from now on players can only ally with no vision.
-Removed flame thrower unit until a suitable goal is found.
-Increased starting treasure.
-Decreased the number of starting locations.
-Fixed various bugs.


Version 1.4Beta:
-Increased the cost of an Ion controller.
-Increased the cooldown of an Ion strike.
-Added a ping+text message when a player's turrets needs to be reloaded.
-Fixed various bugs and glitches.
-Fixed deformed terrain.

Version 1.3Beta:
Many things have been changed in the last version. 99% of septimus notes have been fixed (except of the intro, which i still find necessary). Many bugs and glitches were fixed, some systems were improved and some added.
Within them:
-Replaced the silos system with a better, more effecient one.
-Fixed many cosmetic bugs as well as major ones.
-Added a refresher trigger, every 4 minutes the map is refreshed.
-Changed the Ion cannon effect.
-Increased the starting treasure and the turn-based income.
-Improved the effectiveness of upgrades.
-Added cruise missile ability to the battleship.

Please try and leave a comment.

Keywords:
Strategy, modern, war, tank, conquer, conquest
Contents

Modern War Strategy 1.2 Full (Map)

Reviews
Moderator
12:46, 16th Aug 2008 Septimus: http://www.hiveworkshop.com/forums/798787-post6.html Review currently set to neutral under the request of the author. Would review it for second time when I have time.
  1. Hedgehog-king

    Hedgehog-king

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    I found the terrain very questionable. Africa, Asia, AND AUSTRALIA all had tons of cactus... which should only grow in North America.

    Maps hardly modern anyway, every piece of the map is populated by tiny little pockets of caveman society (all with their own tanks...?)
     
  2. The_Word

    The_Word

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    The idea wasn't imitating earth's geography and society, nor it's historical differences etc. The idea was to create a conquest-based startegy map, based on earth map (but there any connection to it's georgraphy ends, without focusing on cosmetic details too much) with MODERN WEAPONs. Not trying to be too realistic or loyal to reality, just trying to make a fun map to play. Try to play it with people, then leave a comment.
     
  3. Hedgehog-king

    Hedgehog-king

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    Maybe you could increase the money made by towns? 20+ gold per upgrade takes awhile to profit from when it costs 800g. (Plus upgrades cost about 5000 each late game)
     
  4. bpnunez

    bpnunez

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    it was nice but i couldn't find the advanced warfare upgrade??
     
  5. The_Word

    The_Word

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    The idea with the upgrades of the income structures (towns, setttlements) is that it is NOT very profitable, it takes about 15 turns until you get your investment back. I did it to encourage people to conquer rather than upgrade, and it works. The advanced warfare, just like any otehr research, is in the research centre.
    Guys, visit my site, mws.gamehere.org and write down anything you got on your mind.
     
  6. Nichita_00

    Nichita_00

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    Yes it's good, all it needs is a guide and a slightly better terrain :D
     
  7. ikillforeyou

    ikillforeyou

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    hmm the nuke silo shouldn't have a special effect of a nuke when you launch a nuke you should use the rocket launch model from war3c.org it would work alot better ^^

    On another note...
    It wont let me host this. it said file name is to long or has bad characters in it. can you help me?
    hmm, i changed the file name to another games (that i know works') name and it wont let me host it there either... any suggestions?
     
  8. ProfessorZmurge

    ProfessorZmurge

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    Why no vision on allies?
     
  9. The_Word

    The_Word

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    I want players to spy even on their own allies, and that players wont enjoy their allies' super computer vision.
     
  10. ProfessorZmurge

    ProfessorZmurge

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    Uh, I see :p
    So you gonna make a new map now?

    Oh and theres no victory condition?
    The earth is mine and...nothing pops up to say that I won.

    p.s
    זה אני דוקטור ZMURGE מגיימר
     

    Attached Files:

  11. The_Word

    The_Word

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    Ho, hey zmurge. Nah there are no victroy conditions, and i doubt if i make a new map.
     
  12. jadegolem

    jadegolem

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    NOOOOOOO! I WAS GONNA TAKE OVER HAWAI AND KILL LITTLE HAWAIANS WITH MY LITTLE ASIAN ARMY T_T! No really why isn't Hawai on the map? You have North/South Ameria, Africa, Austrila, Asia, Europe, India, Eurasia, and even Antartica. No Hawai T_T
     
  13. The_Word

    The_Word

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    sorry fellows, japan is missing too you know... there wasn't enough room unfortunately ;D if you want, create a map of 480x480, and import all of my units/triggers, attach them good, and create a new map!
     
  14. Tau Empire

    Tau Empire

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    Ok I've tried your map and must say it's on a good start, but there are some problems with it.

    -You spelled luanch satellite instead of launch satellite, and anything launch related.

    -It's basic stuff no faction bonus or any difference.

    -If it's a modern warfare map how come there isn't any attack helicopters?

    -Instead of doing basic tank, advanced tank do light tank and heavy tank, cause when you say advanced tanks people think it would be like a super tank or something.

    -Those Genetic soldiers are so hard to kill, 5 of them vs 4 tanks (same number of upgrades) and yet they won maybe reduce there health regeneration rate a bit.

    - What's the deal with the map revealed for 3 seconds?

    -Not Geographically accurate (missing countries), but that ain't a problem that can be fixed unless you decide to restart on a larger scale.

    I think that's all the problems I have found with the map.
     
  15. The_Word

    The_Word

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    I'll mass edit it sometime, fix spelling mistakes...
    There are no faction bonuses, thats how its gonna stay, there are no factions and there will be none(as long as i'm the creator, if you want create your own version...).
    There aren't attack helicopters beacuse there are so many other units, and i wanted every unit to be modeled, if i added more models the map would be much bigger (kobi_banan's model caught my eye..). Anyway, there are much units i would like to add, but i need to see the map gains popularity first, then i'll expand it.
    Advanced tank heavy tank... christ the things you guys complain about...
    The genetic soldiers are supposed to be super hard to kill, and tanks are not the thing that supposed to counter them. Use commando. It actually helps to read the armor/damage advantages/disadvantages. Plus, they cost rare resources, they cost a lot for infantry and the tech required for them is expensive too. They are super soldiers, that's the point.
    The map reaviling every few minutes is a refreshing system, to see ech other's progress.
    The map is already 255x255, can't add more countries (like japan for example), sorry. If the map is seriously popular gains popularity i'll create a 480x480 version, with a lot better terrain.
    Anyway thanks for your feedback, a well built one.
     
  16. ikillforeyou

    ikillforeyou

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    this is the start of a long list i'm going to build up on this post...
    1. Make anti missile turrets (upgrades) cost no rare resources
    2. Make it so ion cannons cant hit satalite super computers
    3. Make it so you cant just mass basic missiles and obliterate somone by sending somone somuch that they cant defend against them.
    4. When you kill the super computer while its under construction it breaks the trigger so you cant see the map anymore.. fix this
    5. Make it so u cant capture industrial plants cause u can jsut make them on ur border then they cant get in cause its basically invulnerable. also fix thier scaling
    6. Make it so builders CANT kill trees cause its kinda strange being able to deforest land
    7. Dont make the fire in the nuke thing without sight radius/food gain
    8. Dont make nukes last forever or make a nuke dispel unit
    9. Make it so nukes kill things instead of getting them to 1 health and make it so you cant build on nuked land
    10. Make the starting cinimatic smaller.
    11. Make nukes have like 99999 damage cause super defence towers can survive a direct nuke hit. then they are floating in mid air. and when you nuke ground on the shoreline it brings the shorline down to the sea. and peasents can stay there, hidden, underwater, in nuclear radiation
    12. Remove the nuke crater
    13. Nukes should turn any units that go into the radiation for like 3 seconds a zombie that belongs to neutral hostile and randomly kills things in the nuclear hit
    14. Make it so nuclear artillery hits mechanical units
    15. Make it so the -rename option is -name instead
    16. Make a japan and a hawaii (i read ur last post, ur already going to do this :) )
    17. Make industrial plants 9000 gold instead of 3000.
    18. make super soldiars with a high attack speed but low damage cause this looks strange, a unit with an automatic rifle just shooting like once every 4 seconds, also make them good verses somthing then
    buildings
    19. Make the capture trigger having to do with unit health. or make it so when you kill a building it removes it and replaces it with an identicle one
    20. when you pick north africa the creeps start off attacking you, fix this
    21. And me and my friends agreed that it was better with the smaller amount of starting units. we would like them back :)
    More to come...
     
    Last edited: Mar 15, 2009
  17. The_Word

    The_Word

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    Ehm ok... Thank you for your detailed feedback.
    A few points:
    1. i agree.
    2. Ion cannons are supposed to hit super computers/other ion cannon/nuke silos etc. You dont build an ion cannon to hit the enemy's barracks -.- That's why the high cost and long cooldown, people can buy a new super computer, buy their own ion cannon, and hit the enemy's ion cannon before the cooldown is cooled, and i did it many times. Ion cannon is luxury, if you can afford it then you can afford losing it, and so you do.
    3. If someone can't open his eyes and and destroy the basic missiles' silos then he is worth dying. The range is so small that you shouldn't have much problem getting them down. Moreover, anti missiles cost less than basic missiles, which cost less than any other missile, i see no problem you build a good anti missiles defence.
    4.I wasn't aware of that, will fix it.
    5. I'm going to limit the number of idustiral plants you can build to 4, so no problem.
    6. Never thought about it...
    9. will do.
    11. Ultimate towers are supposed to survive a direct hit from a nuke/ion cannon, this is why they are so ultimate ^^
    13. A nice idea, but not very practical i afraid.
    14. Will do.

    I'll update the map soon...
     
  18. ikillforeyou

    ikillforeyou

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    13. kk. i might think of a few more things.. and why not the zombies? that would be SOOO Cool :p
    3. and what i mean is that the balisstic missiles... like all of the anti missile towers near it will shoot so lets say you have 50 anti missile launchers in a big clump and somone sends 12 missiles in a small clump to you about 25 of the anti missile's will shoot the first 2 missiles then the rest will destroy everything in your base
    11. it just looks strange when they are floating in mid air after a nuke hit... thats all i meant

    yeah, but upgrading them costs half of a nuke in rare resources each....
    dont double post... and please dont make a max on industrial plants
     
    Last edited: Mar 16, 2009
  19. The_Word

    The_Word

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    3. What you are describing is an impossible situation. 50 launchers will cost more than any desturtable base, so if he chooses to waste his money on countless missiles, let it be. Plus, you got a point there, some launchers will hit the same missile, but speaking out of experience i tell you it usually DOESN'T happen that way, and i assure you - spreading your anti missiles wisely will prevent this unfortunate event. MOREOVER, you can easily choose to upgrade your missiles launchers rather than massing them, so they shoot multipile missiles down for sure, and at the end of the day - it costs less than massing. I thought about it a lot, and i know i did a good job with the missiles system, you just dont know that yet :D
    Anyway, a player should open his eyes, if someone is massing silos next to his base he should counter it with his own missiles/conventional attack.
    You dont conquer a huge land for nothing, spread your base all over your "big base", dont build too close, that's part of learning the game...
     
  20. The_Word

    The_Word

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    ho, i see you added 21:
    I afraid i disagree, the old games were just too slow. Its better now.