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Modeling Competition #8 POLL

Who's Cavalry Will March to Victory?

  • Burning_Dragoon5's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=569812&postcount=75"]Neru

    Votes: 4 5.6%
  • Rizz_Boomer's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=582664&postcount=203"]Goblin T

    Votes: 6 8.3%
  • Pyramidhe@d's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=582708&postcount=204"]Centiped

    Votes: 1 1.4%
  • Cavman's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=581415&postcount=187"]Qilin Mage[/U

    Votes: 0 0.0%
  • Lord_T's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=585778&postcount=239"]Abominecro[/U

    Votes: 2 2.8%
  • Callahan's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=585630&postcount=231"]Trogre Behe

    Votes: 29 40.3%
  • DonDustin's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=588090&postcount=269"]Ogre Warlo

    Votes: 2 2.8%
  • General Frank's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=585641&postcount=232"]Azure

    Votes: 6 8.3%
  • Dionesiist's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=581227&postcount=178"]Voidbat R

    Votes: 0 0.0%
  • Xatoga's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=586764&postcount=262"]Jungle Troll

    Votes: 0 0.0%
  • Supa-'s [URL="http://www.hiveworkshop.com/forums/showpost.php?p=592669&postcount=343"]Dragon Rider[/

    Votes: 16 22.2%
  • DwarfZealot's [URL="http://www.hiveworkshop.com/forums/showpost.php?p=589079&postcount=288"]Bell Tol

    Votes: 6 8.3%

  • Total voters
    72
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Level 27
Joined
Feb 22, 2006
Messages
3,052
My reasoning was behind the smoothness of the animations.
DwarfZealot's had some odd easing involved, whereas Supa-'s used very smooth movement.
Now that I gave it another examination, however, I saw one thing that I would have marked down (the tail not moving in the attack animation), but its too late for that. I think he still would have won 2nd place by a fraction of a point, so its fairly inconsequential.
--donut3.5--
 
Level 27
Joined
Feb 22, 2006
Messages
3,052
I think easing it more of an issue.
Say you have a ball bouncing. In animation, when you ease, you try to make the ball accelerate and decelerate. In some animations (lets look at the headbutt animation), the movement of his body is constant. If you think about real life headbutt, you'd move your head back slowly, then make it go very fast towards your opponent. Upon collision, you would bounce off a little, then slow down back to normal position.
Easing can be very difficult, especially with linear animation, but it improves animations vastly.
--donut3.5--
 
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