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Modeling and Animiting

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Jul 16, 2012
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Hey guys i was wondering since i started to learn how to model and animate can some 1 tell me for what are the Points Z X Y?
Is it possible to add a hat or something to model and how?
And how is sequence manager used?

Also what means From,To?
How can i use idk Arthas head and attach it to peasant?
And most most most important question of all owe these is can some 1 explan to me how to create good animations?

Pls if some one know pls answer me i will be eternaly greatfull :eekani:
 
A kick-start to model making:
1) Get Magos' War3 Model Editor

2) Do the tutorial for it. (Will teach you basic model editing)

3) Get Oinkerwinkle's Vertex Modify

4) Do the simple and easy tutorials from top to bottom (you'll learn all the stuff in an evening or two)

You'll learn model editing, scratch modeling (creating stuff from the basic primitives), and UW mapping (fitting a skin to the model).
You can then use these skills with the more versatile MdlVis tool.


For actual model making all you need is
  • Magos' War3 Model Editor
    • for editing materials, importing textures, making particle emitters, nodes, camera, simple mesh editing, etc
  • MdlVis
    • for UW mapping, mesh editing, animating, creating new geometry from scratch, assigning vertices to bones, etc

Tip: The primitive shapes that come with Vertex Modify can just as well be used for scratch modeling with MdlVis
 
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