Model Request: Replacing a model's head with another one.

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I've already tried dozens of time. The result isn't that satisfying.
Bugz.png


As I'm not an expert modeller,I request the aid of the fellow hive members.
 
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It looks like the head geoset is attached to the wrong bone. You can attach it to the correct bone if you select the head in Matrix Eater, right click anywhere in the workspace and select Re-assign Matrix. Then select the correct bone from the list on the left side of the window and click the Use Bone(s) button.
 
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Level 21
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Well that seem to work,but now the blinking eyes and moving jaws aren't working properly. When it blinks,the head seems to be squished for a while. When talking,the head shakes.
Removing the eye and jaw bones seems to make it buggy.
So, you want it to have incorporated portrait animations? Well, that makes things more complicated.
Jaws and eyelids move independently, so they should be attached to separate bones.
 
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So, you want it to have incorporated portrait animations? Well, that makes thing more complicated.
Jaws and eyelids move independently, so they should be attached to separate bones.

Meh. I'll just replace the portrait's body with the leader's body and hope to see if that works. Thanks for all your help :)

EDIT: One more thing,how do I delete the blinking eye and jaw so that it doesn't glitch the face without bugging it out?
 
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Meh. I'll just replace the portrait's body with the leader's body and hope to see if that works.
It's the easiest way. I usually do the same thing.
EDIT: One more thing,how do I delete the blinking eye and jaw so that it doesn't glitch the face without bugging it out?
The jaw should be attached to the same bone the rest of the head in attached. That would prevent movement of the jaw and his mouth would always be closed. And you can just delete the eyelids (select them in Matrix Eater and press delete).
 
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