Most Warcraft III models have multiple vertices positioned at the same coordinates (X/Y/Z). While this can make some aspects of modeling easier, it unnecessarily increases the final file size. When removing these vertices manually, one by one (a really long and boring task), it is often necessary to redo the UV mapping. However, MOP automatically eliminates all these overlapping vertices without requiring the UV mapping to be redone, saving a lot of time and work, so... one more time, thank u so much buddy