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Model not functioning properly in viewer/WE.

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Jun 28, 2008
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I'm not really a modeller, but I wanted to create a custom effect for Battle Roar caster. All I did to the model was import new textures (see below), change the used textures, remove the unused textures, then I saved it as .mdx file. I imported it into my map and changed all the import paths to the correct form and it did not show up (even in-game). I opened it in WC3 Viewer and it did not show up. I re-opened it in Magos', which I used to change it, and it did not show up. I then re-created the model and this time saved it as .mdl file, then repeated the above steps with the exact same results. Everytime I save the model it disappears. I made sure that all I did was change the textures and save it. What exactly am I doing wrong?

(The textures I used were "Holyshaft.blp", "ShieldIcon.blp", and "Star11d.blp")
 
Fixed it, make sure you put a path on your textures Ex: Mdl says "Holyshaft.blp"
Actual thing tht should be there should say "Abilities\Spells\Human\Resurrect\Holyshaft.blp"
and "Abilities\Spells\Items\AIda\ShieldIcon.blp"
and "Abilities\Spells\NightElf\Blink\Star11d.blp"
Very nice ability effect btw, keep making models!
 
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