1. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  2. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  3. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Model Edits - Decay Animations / HP Bar Height

Discussion in 'Requests' started by Kam, Aug 14, 2014.

  1. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,672
    Resources:
    24
    Models:
    8
    Icons:
    2
    Maps:
    14
    Resources:
    24
    I have these models that need minor alterations. I started some but I need help.

    1.
    http://www.hiveworkshop.com/forums/...ault-235993/?prev=search=naga&d=list&r=20&t=6

    The health bar is far above the structure and makes it hard to select in game. I've tried setting every Z axis integer to 0 in magos but have not had success.

    2.
    http://www.hiveworkshop.com/forums/pastebin.php?id=yaeuzq

    I started to make a unit version of this model but I am not able to add the correct decay bone animation.

    3.
    https://dl.dropboxusercontent.com/u/92572084/Warcraft/models/SealedPython.mdx

    This model needs the decay animations corrected. Currently it does not actually go away in game.

    4.
    The in game Naga Slave walks on water when carrying resources. Obviously this looks strange. My guess is it needs a alternate swim animations for carrying wood and gold.
     
    Last edited: Aug 15, 2014
  2. Retera

    Retera

    Tool Reviewer

    Joined:
    Apr 19, 2008
    Messages:
    1,074
    Resources:
    30
    Models:
    19
    Tools:
    2
    Maps:
    6
    Reforged HD Models:
    3
    Resources:
    30
    I think I did them all, see attached zip. Let me know if I bugged something up.

    Mur'gul underwater carry attack anims look a little silly, but at least they exist now.

    That's a really good point that I had never noticed for Heaven's Fall. Do you mind if I use the same model in Heaven's Fall for the Mur'gul Servant?
     

    Attached Files:

  3. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,672
    Resources:
    24
    Models:
    8
    Icons:
    2
    Maps:
    14
    Resources:
    24
    Thank you!

    Yes go ahead it's your model edit.