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Model didn't turned out as it looked on Milkshape

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Maybe it's because the faces aren't "facing" the right way.

I dunno bout milkshape but:
Magos' modeling Tutorial said:
Backface culling

To remove unnecessary rendering times, the 'back' of a face is not rendered. Why? Well, it is usually pointing into the inner parts of the model so you wouldn't see it anyway. As mentioned before, a face is made up of 3 vertices (call them v1, v2 and v3). The front side of the face is then the side you see when they are placed in a counter clockwise order.

In the picture below, the left face's vertices are ordered in a counter clockwise order, thus making the face visible (from our point of view). The right face's vertices are ordered in a clockwise order, so we can't see it.
magos2.jpg

If this is confusing, skip it. This is only critical information when placing separate faces to the model. If you're only using primitive shapes (like boxes and spheres) to make up your model then don't mind this.

Just a wild guess though, I can't check out your model right now.
 
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