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- Dec 3, 2010
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How can i change the color of a custom model ? I wanna use a flame stream model as missile but i wanna have it blue, but how an i change it to blue like for example with the model editor ?
Warcraft_Tester said:the best website would be to solve this problem is http://www.microsoft.com/downloads/e...DisplayLang=en go to this link and find this DirectX End-User Runtime [...]
install this program and wait one hour, reset and you should able to use the model editor
Hmm, those look like particles... are you sure you changed all particle colors in the Node Manager window?Thanks that helps alot, but can i change the color of this sparks in the picture too ?
Because it explains how to change the color of that as well.ap0calypse said:Didn't completely work? Read further...
How can i change the color of a custom model ? I wanna use a flame stream model as missile but i wanna have it blue, but how an i change it to blue like for example with the model editor ?
There's a reason I wrote thisap0calypse said:In the Texture Manager, right-click the texture you want to change (anything that has color!) and select "export".
Save it under a different name! (This is to prevent textures from overwriting each other).
E.g.: the file name was "Ghost1", rename it to "Ghost8" or something (be sure it doesn't overwrite anything else!).
Unfortunately, I don't know much about model editing (I also said that somewhere).chilla killa said:Why not just use Geoset Animations to recolour the texture??
I LOVE YOU MAN!!!Basic color change:
Step 1) download War3 Model Editor.
If it doesn't work:
Step 2) Open war3 model editor and open your file.
Step 3) Go to "Windows" -> "Node Manager", a window should pop up with all kinds of things you don't really need
Step 4) Double-click all files that have "particle" in their name.
You should see Segment 1-3 there, each segment with its own color, change that color.
Didn't completely work? Read further...
Now some of your particles (the flashy things) are in another color but the larger part of the model (or even the entire model) isn't?
That's because of a texture...
You can see the textures in "Windows" -> "Texture manager", you can see how they look by double-clicking them.
If one of them has the color you DO NOT want, then you know that's the texture you want to change
In the Texture Manager, right-click the texture you want to change (anything that has color!) and select "export".
Save it under a different name! (This is to prevent textures from overwriting each other).
E.g.: the file name was "Ghost1", rename it to "Ghost8" or something (be sure it doesn't overwrite anything else!).
Now go download this program and open it.
In the taskbar, you should see an icon called "BLP => TGA" (you might want to make the window larger).
Press this icon, you should now select a blp-file so you can convert it to .tga: convert all textures you just imported.
get either paint.net or GIMP if you haven't got an image editor for .tga-files yet.
Just change the color of the texture (change hue/saturation should do fine).
When this is done, go to the folder the model was in and save your edited image here.
Afterward, convert the .tga-file to a .blp-file again (using the icon to the left of the "BLP => TGA"-icon),
Great! Now you've got edited textures with the right colors...
You should still import these properly though.
Back in the model editor, import ALL edited textures in the "Texture Manager" window.
Now select "Window" -> "Material Manager", double-click EACH material and then double-click the layer.
On the right side of the screen, you can see which texture is used for which layer - change these textures with your edited ones.
You're almost done now, all you have to do is remove all original textures and it should work (don't forget to save your edited model).
Import it in the world editor with the correct path names and everything should work out just fine.
There you go, you changed the texture of a model.
I hope you could follow this small guide.
It's easy once you get used to it, but might be a bit of searching at the start.
Sorry I did not elaborate certain aspects, but I'm certain you'll learn over time
If it didn't work: I don't know, I'm not a skinner/modeller...
Final notes:
Make sure that you import the files correctly!
You MUST import the texture and change the path name (in the WE's import manager) as stated in the Texture Manager (war3 ME).