• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Import] Model acting weird.

Status
Not open for further replies.
Level 15
Joined
Oct 29, 2012
Messages
1,474
Hi guys,

I will simply explain it.

I wanted an arrow that guides players towards different paths (Probably an horizontal arrow). I tried to change Peasant's model into AneuTarget.mdx then tried to modify the Pitch/Roll angle of the arrow, it won't change even with negative values. So after that, I exported the AneuTarget.mdx from Warcraft's MPQ and rotated it using Magos.

Yet , after importing it, it appears with no skin at all (Although I extracted the texture and re-imported it).

NOTE : The texture is a team-colored texture, it always appeared transparent, (some textures aren't, it's not totally invisible).
NOTE 2: Negative values are accepted by the editor in every other model, just not the AneuCaster or AneuTarget one.

I would be very glad to know a solution ^^
 
Status
Not open for further replies.
Top