- Joined
- Oct 29, 2012
- Messages
- 1,474
Hi guys,
I will simply explain it.
I wanted an arrow that guides players towards different paths (Probably an horizontal arrow). I tried to change Peasant's model into AneuTarget.mdx then tried to modify the Pitch/Roll angle of the arrow, it won't change even with negative values. So after that, I exported the AneuTarget.mdx from Warcraft's MPQ and rotated it using Magos.
Yet , after importing it, it appears with no skin at all (Although I extracted the texture and re-imported it).
NOTE : The texture is a team-colored texture, it always appeared transparent, (some textures aren't, it's not totally invisible).
NOTE 2: Negative values are accepted by the editor in every other model, just not the AneuCaster or AneuTarget one.
I would be very glad to know a solution ^^
I will simply explain it.
I wanted an arrow that guides players towards different paths (Probably an horizontal arrow). I tried to change Peasant's model into AneuTarget.mdx then tried to modify the Pitch/Roll angle of the arrow, it won't change even with negative values. So after that, I exported the AneuTarget.mdx from Warcraft's MPQ and rotated it using Magos.
Yet , after importing it, it appears with no skin at all (Although I extracted the texture and re-imported it).
NOTE : The texture is a team-colored texture, it always appeared transparent, (some textures aren't, it's not totally invisible).
NOTE 2: Negative values are accepted by the editor in every other model, just not the AneuCaster or AneuTarget one.
I would be very glad to know a solution ^^