I have a problem. In my old editor version it has A giant classification in the GUI, but its missing in JNGP 5e and problem is that tons of conditions is set to check if a unit is a giant (asteroids system in my case). Appearently this is set to Unknown in the GUI and when I click it, the editor crashes :S
This is integrated in countless of triggers and systems. I can easily do this in the actions by making it custom script and using UNIT_TYPE_GIANT function, but how do I solve the settings of conditions? This cannot be done by custom script I simply do not have enough JASS knowledge to do that.
Must I do it the hardway and fix trigger for trigger which might take a day or 2 to edit the entire system and all triggers connected to asteroid system, or is it a better solution? (I only knows the hard way.... To put them in a unit group GIANTS and set it as a condition...)
If there is no better solution I work it in the hard way then
This is integrated in countless of triggers and systems. I can easily do this in the actions by making it custom script and using UNIT_TYPE_GIANT function, but how do I solve the settings of conditions? This cannot be done by custom script I simply do not have enough JASS knowledge to do that.
Must I do it the hardway and fix trigger for trigger which might take a day or 2 to edit the entire system and all triggers connected to asteroid system, or is it a better solution? (I only knows the hard way.... To put them in a unit group GIANTS and set it as a condition...)
If there is no better solution I work it in the hard way then