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- Jul 14, 2011
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Moderators: I'm not sure if this is the place to make the thread... Please guide me to the right place if i'm wrong.
Thread:
I made an RPG where STR, AGI and INT increases damage equally (by giving a Damage Tome that increases DMG by 1.) Using common "Mirror Image" skill creates the illusion, but, though the Hero deals 30-30 damage, the Mirror Image deals 15-15 (The base damage of the caster).
How can I make the Illusion deal the same dmg than the caster? (Or at least display the same dmg amount, knowing that the % damage amount that the illusion deals is placed in the Object Editor)
Thread:
I made an RPG where STR, AGI and INT increases damage equally (by giving a Damage Tome that increases DMG by 1.) Using common "Mirror Image" skill creates the illusion, but, though the Hero deals 30-30 damage, the Mirror Image deals 15-15 (The base damage of the caster).
How can I make the Illusion deal the same dmg than the caster? (Or at least display the same dmg amount, knowing that the % damage amount that the illusion deals is placed in the Object Editor)