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I think interceptors are a bit complicated, and have their own system.
If you want it to go random places, create a trigger that sends the unit to a random point in (Entire Map).
If you want it to be constricted to a certain area, make a region, followed by some triggers:
Event - Every # Game Time Seconds
Condition -
Action - Issue (Move - Targetting (Random Point in (Your Region))) order to (Your Unit) After existing orders.
Causing the unit to orbit would require long and strenuous physics triggers.
My trigger just makes the unit move around constantly after all it's orders are complete.
You are aware this is Starcraft II? It does this sort of thing for you. I know how to get missles to orbit the target (movers). I know interceptors sort of orbit the target point (but random places around it).
Why would he need a complex physic trigger system when eithor of the above may be able to do it. Blizzard has designed SC2 so that the data editor can be more powerful than WC3 triggers (but they have made SC2 triggers slightly different from WC3).
Your trigger also is far from usable due to the random and timed nature of it. It would most likly result in the unit stopping from time to time or the unit's order que being filled up completly so it throws a nasty error at you (too many orders).
Well me not knowing as much about the Editor as you do, I'm just offering ideas.
The way I'd create an interceptor idea is to give the unit the ability to attack while moving and then attach the Region 1 to the enemy target, still ordering the unit to move around randomly in Region 1
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