- Joined
- Dec 30, 2007
- Messages
- 72
Hey, team!
I've been working on a WCIII project for quite a while now. It's not sprawling by any means, but it is large; despite this, tooling around with other productions has left me wondering if the absurdly long World Editor load times are an issue on my end or the project. Saving and loading my map - and especially opening it for the first time - takes a very long time, on the order of several minutes or more per operation, which makes it difficult to work with the project in any capacity.
I'm wondering if we know anything about what contributes to this time, and if there's a way to improve it. Attached are images of some artifacts I've identified as potentially unusual: foremost, the appearance of 'ghost' triggers at the bottom of the Trigger Editor (these reappear after the map is reopened even if deleted), as well as the ridiculously high number of triggers reported by the World Editor when saving (a false report; the map obviously does not have 600 million triggers). I'm wondering if they could be symptoms of some unknown lingering corruption in the file or if there's something in the MPQ I could excise to solve any emergent issues they might be indicative of.
These images are from a version of the map very early in development, which does load in much less time, but is a much smaller file with fewer imported assets. If this is the case, is the loading time of the map strictly a function of filesize?
I've been working on a WCIII project for quite a while now. It's not sprawling by any means, but it is large; despite this, tooling around with other productions has left me wondering if the absurdly long World Editor load times are an issue on my end or the project. Saving and loading my map - and especially opening it for the first time - takes a very long time, on the order of several minutes or more per operation, which makes it difficult to work with the project in any capacity.
I'm wondering if we know anything about what contributes to this time, and if there's a way to improve it. Attached are images of some artifacts I've identified as potentially unusual: foremost, the appearance of 'ghost' triggers at the bottom of the Trigger Editor (these reappear after the map is reopened even if deleted), as well as the ridiculously high number of triggers reported by the World Editor when saving (a false report; the map obviously does not have 600 million triggers). I'm wondering if they could be symptoms of some unknown lingering corruption in the file or if there's something in the MPQ I could excise to solve any emergent issues they might be indicative of.
These images are from a version of the map very early in development, which does load in much less time, but is a much smaller file with fewer imported assets. If this is the case, is the loading time of the map strictly a function of filesize?




