Meteor Strike v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Meteor Strike
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Import TimedSpecialEffect v1.x to your map if it is not yet imported.
3. Copy the Meteor Strike ability in the Ability Editor within Object Editor
4. Copy the Meteor Strike Folder in the Trigger Editor
5. Configure the MeteorSConfig trigger according to the comments provided
[EXTRA: Daffa Spell Requirement Table]
SPELL DESCRIPTION:
Marks an area of 800 with magical energies then launches a gigantic meteor aimed at the center, dealing 100/200/300 damage to all enemies within radius.
SPELL INFORMATION :
Inspired by the wonderful Fire Meteor icon as well as the anime "My Isekai Life: I Gained a Second Character Class and Became the Strongest Sage in the World". It is not as intricate as the one from the anime since this one is meant to be some sort of a basic Meteor Strike.
Meant to be some form of Meteor template for Timed Special Effect v1.x so it can be expanded into more intricate spells down the line.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.0: Released


CREDIT :
"My Isekai Life: I Gained a Second Character Class and Became the Strongest Sage in the World"
Spell Marker Red by Vinz
Contents

Meteor Strike (Map)

Reviews
Rheiko
I agree with Aldeia, you could also give it a heavier impact with additional special effect as the meteor lands. Lastly, a damage over time and/or stun effect for the affected enemy units will be icing on the cake, I believe Wrda would love it as...
Imo doesn't look like a meteor explosion, the meteor is flying too fast. Maybe slowing down the meteor animation and make it start flying towards the target as soon as the ring appears to mitigate the animation time would look better.
Thanks for the suggestion, I'll write this down on to do list
 

Rheiko

Spell Reviewer
Level 26
Joined
Aug 27, 2013
Messages
4,214
I agree with Aldeia, you could also give it a heavier impact with additional special effect as the meteor lands. Lastly, a damage over time and/or stun effect for the affected enemy units will be icing on the cake, I believe Wrda would love it as well. Those footmen just got hit by a freaking meteor, there's no way they could recover that quick! But nonetheless, it is in a good enough state to be approved as

Simple.
 
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