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Merge BLP and MDX.

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As far as I am aware, MDX files cannot contain texture data. In WC3 only blp and tga files can contain texture data and only blp files support mipmaps that are needed by some models.

Inside the mdx file there should be chunks that map texture files for use. This is where the texture file path is declared. Many models that are available on this site reference mostly standard textures as custom textures have a large file size. Although this practice is no longer necessary now that 128 MB maps are possible, it was back when 8 or even 4 MB maps was the limit.
 
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