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Merciless Buldgeon

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Level 3
Joined
Mar 24, 2012
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54
+49 AP and +11 str dont you think its a little too OP? That gives straight 60 AP considering it only needs 2000g, 2 MC and some other farmable materials but it just doesnt scale compared to Magma Rage and Redwood Shooter.

+60 AP upgraded from brutal edge with +32 AP is a little too much really. Also I dont see other 2h giving str bonuses except this. Maybe remove the str bonus to even it out?

Cheers
 
Level 9
Joined
Jul 11, 2011
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599
it seems alright to me, the other gear for berserker evens it out if your going dps, as you still end up with a lilless dps than sins and hunters of the same tier of gear.
 
Level 14
Joined
Jun 27, 2008
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Remember that 2handed Weapons have -10% Aspd, which is a lot compared to Daggers or Bows which often have a bonus of 10%-25%.
If you have a fullgeared Berserker you could compare his damage output to other fullgeared heroes (but keep in mind that some heroes value lies in their support/aoe/ranged/survivability), but just comparing single items doesnt make sense.

The damage efficiency of Str and Agi is very non-linear, since Str gives mostly Ap and ArP and Agi gives mostly Ap and Aspd. Now since the armor isnt a percentual reduction like in normal wc3 the interrelation of these stats in terms of dps efficiency is complicated (you cannot say that X str is as good as Y agi).
(Oh, and for example if u have a bard in your team, the berserkers will have more arp (including poison) than the boss has armor, so they have less benefit from their ArP than the Agi-Dps heroes).
 
Level 3
Joined
Mar 24, 2012
Messages
54
Remember that 2handed Weapons have -10% Aspd, which is a lot compared to Daggers or Bows which often have a bonus of 10%-25%.
If you have a fullgeared Berserker you could compare his damage output to other fullgeared heroes (but keep in mind that some heroes value lies in their support/aoe/ranged/survivability), but just comparing single items doesnt make sense.

The damage efficiency of Str and Agi is very non-linear, since Str gives mostly Ap and ArP and Agi gives mostly Ap and Aspd. Now since the armor isnt a percentual reduction like in normal wc3 the interrelation of these stats in terms of dps efficiency is complicated (you cannot say that X str is as good as Y agi).
(Oh, and for example if u have a bard in your team, the berserkers will have more arp (including poison) than the boss has armor, so they have less benefit from their ArP than the Agi-Dps heroes).

You are right. Thanks for the detailed explanation muz :)
 
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