Merchanting

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May 10, 2009
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Hey I'm wondering if it is possible for my ORPG to make items randomly go up and down in price or whether I could make different shops in richer town buy for more. Anybody know whether this is possible?
 
If you dont use the standart system of selling you could do it

First you have to make the items free of costs
when a unit buy a item you chek with a trigger if the player have enough gold- if yes then you subtrahate the gold - if no you just remove the item from inventory and destroy it.

This would kinda hard work cause you have to safe every iem in a library with something like a base price (you dont want that the +1 damage sword costs more than the +100 damage sword right?) and change the values every some seconds/enemys killed/player deads/whatever.

:thumbs_up:
 
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