-
Are you planning to upload your awesome map to Hive? Please review the rules here.Dismiss Notice
-
Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.Dismiss Notice
-
DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.Dismiss Notice
-
The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.Dismiss Notice
-
The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.Dismiss Notice
-
The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.Dismiss Notice
-
The results are out! Check them out.Dismiss Notice
-
Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!Dismiss Notice
-
The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!Dismiss Notice
-
Check out the Staff job openings thread.Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.
Mercenaries r1.2f
Submitted by
Gekigengar
- Tags:
- Arena, Co-op, Defense / Survival, Miscellaneous / Other, Shooting / FPS, Strategy / Risk, Modern Warfare
- Filesize:
- 6.18 MB
- Rating:
-
(15 votes)
- Downloads:
- 10699
- Uploaded:
- May 15, 2014
- Updated:
- May 14, 2018
- Resources:
- 1
- Author(s):
- Gekigengar
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
--------------------------- | Gekigengar Presents |
--------------------------- |
![]() Created by Gekigengar ![]() Mercenaries is a Multiplayer Co-op Arcade Zombie Survival, As professional mercenary, you work as a hired gun, but this time, your target is a bit different, they are already dead. An outbreak has occurred due to an incident that happened in a hidden laboratory nearby the village disguised as a mining field. Map Preview ![]() Your mission is to wipe out the whole village, including survivors. Be it yourself or with 3 others, slaughter as many as possible. ![]() Gameplay Screenshots ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Chaining Combos The game-play revolves around scores and chaining combos. Chaining Combos ![]() The top left corner displays your current combo and the combo level. The higher your combo is, the more you will score by killing. Combo lasts for 7 seconds after each kill, failing to score another kill within 7 seconds will end your combo chain. Your team-mate can contribute to chaining your combos, a great team-work will result to a more satisfying combo. Game Modes Currently, there are 2 game-modes available. Survival Mode, and Versus Mode. Survival is a PvM Arcade game, on where you will fight hordes of zombies alone, or together with a team. Versus is a semi-PvP game, on where you fight in a team of 2v2, or 1v1v1v1, there will be half zombie count in this game, and the team who scores the most within the time limit wins. While normal enemies won't drop item supplies, in this mode, each team are expected to fight for the supply drops that are signaled every 3 minutes. In versus mode, each member are given the option to choose different classes of mercenary soldiers. Mercenary Vocations Coming Soon Zombies Coming Soon Night Time In both of game modes, players are tested with a "Night Time", on where the horrors of the zombies are at its peaks. Zombies are highly more aggressive during Night Time, not only that, player's visions are limited to the amount of "Light Sources" available in the middle of a deserted village. In Night Time, this is where each team is tested to the end of their wits, whether or not the team will survive to see the next sunrise, depends on the team-work of all members of the team. Some item may provide light-sources, such as Flashlight, Grenades, and Signal Flares. You can also provide light by using the muzzle of your guns, it is recommended to stay together as a team in Night times, to ensure the safety of your back. Night Time ![]() ![]() ![]() ![]() ![]() Weapons The main weapon can be switched into 3 different modes :
Each mode has different piercing and damage, piercing indicates how much enemies or walls you could pierce through, and will stop when piercing reaches 0. Piercing reduces damage and critical rate of your bullet. Reloading ![]() ![]() Reloading, spam the reload click button to increase reload speed (How fast reload is depends on your clicking speed or hot-key spamming speed.) Movement is disabled during reload, but you can cancel reload any-time. Melee Combat There are 4 combo strikes in melee combat, with its own specialty. You can change direction within each combo, or freely move, as the unit is not paused on melee animations.
if you didn't cast another melee hit within 2 second, the combo reverts into its 1st combo strike. Item Combining Various item can be stacked and combined! Items are dropped by enemies or special zombies, and some spawn by events or supply jets. Some item can be stacked by right clicking on one, and right clicking on the other of the same type, there are different stack limit for items. Some items can be "Combined" !, By right-clicking on one item with the other, Experiment on to find more combinations!. Example : (As many Resident Evil fans knows) Green Herb + Green Herb = GG Herb Green Herb + Red Herb = GR Herb and many more!. Interactive Terrains Each objects can be used to its own advantage, such as bouncing grenades with walls, jumping through sandbags/windows, shattering Molotov glass to bricks/walls. Special object colliders ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Terrain Screenshots ![]() Image Description: The center view of the village ![]() ![]() ![]() Image Description: Special object colliders on terrain data. ![]() Image Description: Center of the village. Gameplay Screenshots ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Videos Video Description: This latest solo game-play video that I have recently made, a test phase of Mercenaries r1.1c RC. ![]() Change Log Version r1.0a
Version r1.0b
Version r1.0c
Version r1.0d
Version r1.1a
Version r1.1b
Version r1.1c
Version r1.1d
Version r1.2 Bug Fixes Fixed hero respawn bugs (Hopefully..) (Testing needed) Fixed a bug that causes supply drop to place the 3 random items overlapping in the same spot. (This bug is only present on those playing on wc3 Patch 1.29) Fixed inconsistent deaths from poisons. (Sometimes poisons is lethal when stacked more than 3 to 4 times, now all poisons at any stack will no longer be lethal.) Optimized projectile system. Game-play Adjusted starting zombie levels, Zombies now starts at a higher level, but slower level growth rate. Reduced maximum zombie level by 1. (From 97 to 96) Enemies that drops multiple items upon death will now drop their items with some distance in between the dropped items. Ground fires are no longer lethal to player units. (Does damage, but does not kill) Removed Voice Commands Removed voice command buttons, replaced with handgun toggle. Removed Intensity Selection Removed gameplay intensity selection, now the game defaults to and will run on Light Mode. (Less CPU Intensive mode) Minigun Bullet range increased by 150. (From 1600 to 1750) Sniper Bullet range increased by 250. (From 1900 to 2150) Dual Handgun Handgun is a secondary weapon that can be fired while moving, and have a good chance of disabling the enemy. The dual handgun fires alternating between left and right after each shot. Handgun has a capacity of 12 bullets, and does not require ammunition clips. (Infinite ammo) Handgun can be manually reloaded by left clicking when the ammunition is empty, and can also be automatically reloaded after 3 seconds if unused. Handgun can only be fired at the maximum of 240 degrees angle infront of the user. Handgun deals almost no damage. Handgun gets a boosted critical hit rate when using adrenaline boost, making it capable of disabling multiple targets at once. The handgun have 0 penetrating power, which means it will stop at the first enemy hit. Versus Melee attacks now deals 20% more damage to players. (From 50% to 30% damage reduction) Sniper Class can now use the Hiding skill during the day. (Previously only at night) Hiding skill cooldown reduced to 0 seconds. (From 3 to 0) Hiding skill fade delay increased to 3 seconds. (From 2 to 3) Visual Updates Added overhead visual indicator for Gatling mode. Added ground visual indicator for artillery strike. Added name and version number to end game global high score. Added handgun guide to information board. Added Discord Group information to the information board. (Join us on Mercenaries Union Discord Group!) Adjusted the oasis a bit. Version r1.2f
--Patch note ends-- ![]() Credits Models
![]() Translation Projects I am really proud to announce my appreciation towards the hard work and dedication of anby!, he translated Mercenaries into Chinese, this makes me feel honored as a modder, and is the greatest form of appreciation I could receive ![]() Thank you! Mercenaries r1.1b P CN ![]() Please report any bugs that you encountered while playing, I would really appreciate it. I strive to create the best game-play experience, if there is any suggestions and criticism, feel free to post it below. Debug Commands This is a list of commands that I created to debug the game.
![]() |
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Keywords:
Zombies, Zombie, Mercenaries, Survival, Defense, Strategy, Arena, PvP, Multiplayer, Sci-fi, Gekigengar, Arcade, Simulation, Team, Hero.
Contents
Page 1 of 7