- Joined
- Aug 29, 2007
- Messages
- 277
I've been trying to get this trigger to be as leakless as possible but I can't find out what is wrong with with it. (And only 12 of the many units move)
Help will be greatly appreciated as this has plagued me for such a long time.
(Off topic: I also would love to know the name of the item system used in TKoK (Before 2.00))
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Zombie attack
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Events
- Time - Every 1.00 seconds of game time
- Conditions
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Actions
- Set The_Undead = (Units owned by Player 12 (Brown))
- Unit Group - Pick every unit in The_Undead and do (Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by Neutral Passive))))
- Custom script: call DestroyGroup (udg_The_Undead)
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Events
Help will be greatly appreciated as this has plagued me for such a long time.
(Off topic: I also would love to know the name of the item system used in TKoK (Before 2.00))