1.
if they do please explain me how to modify them THX ALOT
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START
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Events
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Map initialization
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Conditions
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Actions
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Set Spawns = 0
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Level
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Events
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Time - Elapsed game time is 5.00 seconds
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Conditions
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Actions
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Set Spawns = 1
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Game - Display to (All players) the text: >>> Level 1 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 2
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Game - Display to (All players) the text: >>> Level 2 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 3
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Game - Display to (All players) the text: >>> Level 3 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 4
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Game - Display to (All players) the text: >>> Level 4 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 5
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Game - Display to (All players) the text: >>> Level 5 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 6
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Game - Display to (All players) the text: >>> Level 6 <<<
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Wait 35.00 seconds
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Set Spawns = 0
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Wait 5.00 seconds
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Set Spawns = 7
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Game - Display to (All players) the text: >>> BOSS <<<
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Wait 500.00 seconds
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Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
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Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
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Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
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Game - Victory Player 1 (Red) (Show dialogs, Show scores)
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Zombie
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Spawns Equal to 1
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Actions
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Unit - Create 4 Zombie for Player 12 (Brown) at (Random point in Zombie Spawns <gen>) facing Default building facing (270.0) degrees
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Red Grey
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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(Player 1 (Red) slot status) Equal to Is playing
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Actions
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Unit - Create 1 Grey for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing (270.0) degrees
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Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
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Attack
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Events
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Time - Every 12.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units of type Grey)))
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Damage
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Events
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Unit - A unit Is attacked
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Conditions
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(Unit-type of (Triggering unit)) Equal to Zombie
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(Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
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Unit - Order (Triggering unit) to Attack (Attacking unit)
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Zombie Initalization
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Events
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Map initialization
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Conditions
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Actions
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Game - Set the time of day to 9.00
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Game - Set time of day speed to 0.00% of the default speed
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Player - Turn Gives bounty On for Player 12 (Brown)
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