1.
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START
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Events
- Map initialization
- Conditions
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Actions
- Set Spawns = 0
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Events
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Level
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Events
- Time - Elapsed game time is 5.00 seconds
- Conditions
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Actions
- Set Spawns = 1
- Game - Display to (All players) the text: >>> Level 1 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 2
- Game - Display to (All players) the text: >>> Level 2 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 3
- Game - Display to (All players) the text: >>> Level 3 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 4
- Game - Display to (All players) the text: >>> Level 4 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 5
- Game - Display to (All players) the text: >>> Level 5 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 6
- Game - Display to (All players) the text: >>> Level 6 <<<
- Wait 35.00 seconds
- Set Spawns = 0
- Wait 5.00 seconds
- Set Spawns = 7
- Game - Display to (All players) the text: >>> BOSS <<<
- Wait 500.00 seconds
- Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
- Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
- Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
- Game - Victory Player 1 (Red) (Show dialogs, Show scores)
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Events
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Zombie
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Events
- Time - Every 2.00 seconds of game time
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Conditions
- Spawns Equal to 1
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Actions
- Unit - Create 4 Zombie for Player 12 (Brown) at (Random point in Zombie Spawns <gen>) facing Default building facing (270.0) degrees
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Events
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Red Grey
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Events
- Time - Elapsed game time is 1.00 seconds
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Conditions
- (Player 1 (Red) slot status) Equal to Is playing
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Actions
- Unit - Create 1 Grey for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing (270.0) degrees
- Camera - Pan camera for Player 1 (Red) to (Player 1 (Red) start location) over 2.00 seconds
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Events
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Attack
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Events
- Time - Every 12.00 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions)
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Loop - Actions
- Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units of type Grey)))
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Actions)
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Events
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Damage
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Triggering unit)) Equal to Zombie
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
- Unit - Order (Triggering unit) to Attack (Attacking unit)
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Events
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Zombie Initalization
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Events
- Map initialization
- Conditions
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Actions
- Game - Set the time of day to 9.00
- Game - Set time of day speed to 0.00% of the default speed
- Player - Turn Gives bounty On for Player 12 (Brown)
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Events