- Joined
- Jun 8, 2018
- Messages
- 13
Hi there guys. Thanks for taking the time and look at my projekt.
I love working on melee maps, and i like to add some spice to it. Not altering the gameplay too much, but add some things to make the game interesting and fresh.
In this case there are 4 special units that can be hired at neutral buildings. They fulfill different roles (Tank, Anti-air, Siege)
Additionally i played around with the item drops on creeps. (you can find some items that you usually dont find in melee maps. but nothing too fancy)
It is basicly a finished map.
Just get the map, look at it, explore it, enjoy
I want to gather as much feedback as possible to make improvements. (Did test it a bit already, but only vs AI -> hard to judge balance)
Feedback and suggestions of any kind are highly apreciated.
If you want to have some categories, i´d like to know your opinon on following things:
Aesthetics
Creepcamps (Density and difficulty)
Itemdrops
Balance of the "Special Units"
General Map Design
Any improvements you can think of
You can also e-mail me: [email protected]
I say thanks in advance, and please bear in mind, 1. English is not my native language, 2. i am not an experienced map maker by any means. In fact this is even the first project that i dare to share here. If i happen to miss an very important thing for doing all this, please let me know
Cheers, and best regards,
CookieKiller92

Edit:
Added some pictures.
I love working on melee maps, and i like to add some spice to it. Not altering the gameplay too much, but add some things to make the game interesting and fresh.
In this case there are 4 special units that can be hired at neutral buildings. They fulfill different roles (Tank, Anti-air, Siege)
Additionally i played around with the item drops on creeps. (you can find some items that you usually dont find in melee maps. but nothing too fancy)
It is basicly a finished map.
Just get the map, look at it, explore it, enjoy
I want to gather as much feedback as possible to make improvements. (Did test it a bit already, but only vs AI -> hard to judge balance)
Feedback and suggestions of any kind are highly apreciated.
If you want to have some categories, i´d like to know your opinon on following things:
Aesthetics
Creepcamps (Density and difficulty)
Itemdrops
Balance of the "Special Units"
General Map Design
Any improvements you can think of
You can also e-mail me: [email protected]
I say thanks in advance, and please bear in mind, 1. English is not my native language, 2. i am not an experienced map maker by any means. In fact this is even the first project that i dare to share here. If i happen to miss an very important thing for doing all this, please let me know
Cheers, and best regards,
CookieKiller92






Edit:
Added some pictures.
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