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Melee Maps

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Use an MPQ editor, open ..\StarCraft II\Mods\Liberty.SC2Mod\ and open Base.SC2Data (~93MB). There the top folder in this MPQ states: BattlenetCache. In this folder you will see folders of all maps like: (2)DesertOasis.sc2map Now open the folder (2)DesertOasis.sc2map or whatever map you want and you will see lots of cache like:

f34aa7113bb3c1a7892bfa0dd60de7f34e619434ebefe45412164277abed5bf3

You will see a S2MA file among the many file formats like for Desert it is:

f34aa7113bb3c1a7892bfa0dd60de7f34e619434ebefe45412164277abed5bf3.s2ma

Export this file to your desktop, rename its format from S2MA to SC2Map and doubleclick it to open with the editor.
 
Level 3
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If you open the editor and go to File/Open/Blizzard Maps, you can find them there, if all you want to do is open them. If you want the files themselves, do what Imtor said or just save your own version of them to the location you want them to be.
 
Ok, so here's another question.

I'm making some minute balance changes to the existing melee data - a "what I think things should be" edit. When I enable the campaign data as well it no longer lets me access the data on the regular bunker for instance. For example what I am tying to do is remove the Neosteel Frame upgrade and replace with Shrike Turret upgrade.
 

Dr Super Good

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Dependiencies and their requirements are loaded in decending order. Basically the top dependency first followed by the one below it etc. Because many mods may contain data with the same ID, to prevent key clashes it overwrites (extends) the previous dependencies with its own version of that object.

In one of the view modes, it lists all definitions of data in your map, even duplicate. This does mean that overwritten data by other dependiencies will also show. You can however only modify the lattest definition of that object (the last loaded mod depenciency that was at the bottom of the list) so as to keep inhertance intact.

a "what I think things should be" edit.
Unfortunatly, I am pretty sure blizzard knows what things should be better than you, afterall you are just 1 person while they have tons of feedback and a number of designers and testers. I do agree it is good to learn from by doing such a thing (boosts ones ego as well hehe) but ultimatly I do not think it is a good way to make a popular map.
 
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