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how complex can a unit's bio be?

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in war3 i would use a hashtable to store secondary attributes like luck, charisma etc

in sc2 can you use the data editor to store all that and can you make these things viewable on "character sheet" dialog boxes or (better) in the actual unit UI?

i might try to make a very statistics-based map that is a remake or heavily inspired by the system of the SNES/PSX game ogre battle

also can you have custom damage types like elements? i noticed there are only 3 default: melee, ranged, and spell.
 
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