Moderator
M
Moderator
22:34, 2nd May 2010
ap0calypse: Approved
ap0calypse: Approved
(6 ratings)
ReviewAreas of review
Terrain - total of 5 marks
Triggering - total of 6 marks
Origionallity - total of 10 marks
Difficulty - total of 10 marks
inventivity - total of 5 marks
Replayability - total of 10 marks
Object data - total of 5 marks
Total Marks possible - 51Rating
1-10 unacceptable - vote for rejection (1/5)
11-20 lacking - vote for rejection (2/5)
21-30 average - no vote (3/5)
31-40 good - vote for approval (4/5)
41-50 excellent - vote for approval (5/5) (+Rep)
51 Epic/Godlike - vote for approval (6/5) (+Rep)Criteria
For a high Terrain mark the map must look beautiful/amazing, the terrain needs to make the game more enjoyable for the player as well as suit the game type.
For a high Triggering mark there must be no leaks and be efficiant.
For a high Origionallity mark, there needs to be as few of the same game type/genre as well as game style along with unique systems and suchlike.
For a high Difficulty mark the game very simply must be as balanced as possible.
For a high Inventivity mark the game should get around problems that other games may have faced before and achieved it well.
For a high Replayability mark the game should be able to be played many many times and still give something new to the player as well for them to enjoy it over and over again.
For a high Object data mark the map should have used custom resources/standard resources well, such as fitting icons, good descriptions and tooltips.
This map - MedicatedBeta8
Terrain: 3/5 - low tile variation however it still feels like some form of furturistic structure.
Triggering: 5/6 - mostly great however one or two things woulf be better change such as in the 'Drop gun' it'd be better if you found an alternative to using that wait, regardless of how short the wait is.
Origionality: 8/10 - the 2 points are lost due to there being millions of space/futuristic maps all over the place, such as parasite, metastatis, zerg infestation, rip-off of ones like those afore meantiond, Star wars maps, warhammer maps, etc.
Difficulty: 9/10 - as this is a PvP map it shall be based off on how hard it is to play as everyone is 'equal' as it were, and since this is a very straigh forward game you get 1 off top, might be a bit harder for the consipirators to learn first-off.
Inventivity: 3/5 - I love using the mop too much, anyway it has some very nice systems as well as a order of whos in charge and a cool zombie-raise-from-the-dead affect.
Replayablity: 7/10 - It might get a bit boring after a while but I can see it being played alot, maybe add some random events or some tricks you can do to spice up the game.
Object data: 4/5 - good use of object data but I feel theres just not enough things in the map to give it 5/5 on this
Final mark
Mark - 39/51 (4/5)
Rating - good
Vote - Approval
+rep - No, tiny amount of more work and yes
Beta NoticeAs this is a beta, The mark shall not be counted as a rating, however all +reps if a 5/5 or higher achieved by a beta will not be given again if the mark is improved once the map has come out of beta. If they get a 5/5 higher in a beta the creator will still recieve +rep.
Please inform me when the map has come out of beta so that this review will be updated to match the map out of beta, if however you are proud of this review with this mark achieved in beta you can request another copy in either just below this one, just above this one, or in another post later on in the comments.
ReviewAreas of review
Terrain - total of 5 marks
Triggering - total of 6 marks
Originallity - total of 10 marks
Difficulty - total of 10 marks
inventivity - total of 5 marks
Replayability - total of 10 marks
Object data - total of 5 marks
Total Marks possible - 51Rating
1-10 unacceptable - vote for rejection (1/5)
11-20 lacking - vote for rejection (2/5)
21-30 average - no vote (3/5)
31-40 good - vote for approval (4/5)
41-50 excellent - vote for approval (5/5) (+Rep)
51 Epic/Godlike - vote for approval (6/5) (+Rep)Criteria
For a high Terrain mark the map must look beautiful/amazing, the terrain needs to make the game more enjoyable for the player as well as suit the game type.
For a high Triggering mark there must be no leaks and be efficiant.
For a high Originallity mark, there needs to be as few of the same game type/genre as well as game style along with unique systems and suchlike.
For a high Difficulty mark the game very simply must be as balanced as possible.
For a high Inventivity mark the game should get around problems that other games may have faced before and achieved it well.
For a high Replayability mark the game should be able to be played many many times and still give something new to the player as well for them to enjoy it over and over again.
For a high Object data mark the map should have used custom resources/standard resources well, such as fitting icons, good descriptions and tooltips.
This map - Medicated 1.1
Terrain: 3/5 - It looks pretty much the same to me.
Triggering: 5/6 - hmm, still needs more work to make it at peak efficiancy.
Originality: 8/10 - see first review
Difficulty: 9/10 - Better than before, I find that after a few plays this becomes really easy to play and is quite enjoyable.
Inventivity: 4/5 - Nice ideas, and some original systems too, I like it.
Replayablity: 8/10 - With the few changes I feel that it could be replayed alot, but for the same reasons as before hand, also, Spice up the endings for a better mark. atm the endings are very dull and somewhat disappointing.
Object data: 4/5 - see first review, also all the object/custom models etc. are all very fitting.
Final mark
Mark - 41/51 (5/5, Just)
Rating - Excellent
Vote - Approval
+rep - yes
The gun system is what the gun system is. You don't have to build, but you do have to "root". However the rooting system was simplified many versions back to be synonymous with the hold command. You hit hold and you auto-root where you are. I don't think I can make it much simpler then "Just hit hold". However even that does cause a short delay under most circumstances which was hindering. However in 1.9 I've fixed it so even that delay is gone. As far as the no missile comment, its a gun, why do you need a missile? I set it up the same way riflemen and gyrocopters are set up, so the "missile" effect is instant on the target. And finally I'd like to address your comment about the SMG. The SMG in this game is actually weaker then the pistol if you are talking straight damage, but it increases your attack speed. Why on earth would an SMG do more damage then a pistol? It just shoots faster.Well terrain is very nicely done for an interior, i don't think you could ask for more details there.
Gun system is horrible, honestly. No projectile, you "build" a yourself somewhere. You can't do anythign until you drop the gun. For some reason the SMG wasn't any stronger than the pistol, etc etc...
You should disable use of items/skills on things they can't do shit on. Like, disable using tech-thingy on anything but security doors, etc. Else it looks silly.
The airvents system was nicely done and useful, on a different note.
All in all it felt like it was lacking some rythm, but had potential.