Mdlvs, problem with animations

Status
Not open for further replies.
Level 18
Joined
Aug 13, 2007
Messages
1,584
That is because some vertices are attached to multiple bones and the rotations (as well as translation and scaling) of all those bones stack. If you know how to detach, first attach the vertex to the right bone and then detach it from the other. If you don't know how to attach vertices, ask me, I'll explain.
 
Status
Not open for further replies.
Top