- Joined
- Mar 15, 2006
- Messages
- 7,941
This is my trigger for my Maze that makes it so that if you step into certain area off the path, then you die. It's not working though and I don't see what's wrong. Can anyone help me out? Thanks.
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[LEFT]Kill
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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Player Group - Pick every player in Noobs and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Terrain type at (Position of (Picked unit))) Equal to Village - Thick Grass
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Then - Actions
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Unit - Kill (Picked unit)
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Else - Actions
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Do nothing[/LEFT]
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Kill2
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Events
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Time - Every 0.05 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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(Terrain type at (Position of (Triggering unit))) Equal to Village - Thick Grass
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(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
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Then - Actions
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Unit - Kill (Triggering unit)
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Else - Actions
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Custom script: call DestroyGroup(GetLastCreatedGroup())
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