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Maximum hero that can be revived

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Almost all functions are broken?
Don't you see that half of your triggers are gray or red.

In revive all trigger you revive hero and then remove it from map, fix that.

Already done that and the result was the same, I tried using array variable and normal variable and unit group and the result is the same; you can't have more than 7 heroes registered in the game.

I also tried tracking the heroes via a periodic message showing their name and their number with 8 heroes then I killed them and I found the number is reduced to 7 and one of them is completely removed and can't get him back.

I will post further proof :)
 
Unhide the hero interface icons, count how many you have. Ofc there are ways around it, such as saving all the stats and items of heros when they die then when you revive them you actually just create new ones and re-apply levels, items and stats and then it's like it's the same hero, but not the same hero and dodges this problem

Yes, I thought of this solution as well but had to make sure of this problem. Actually before posting this reply I was running more experiments and the result was strangely random.

I will post another reply with some pics, it is really weird.
 
The point was that it only shows 7 of them - as that's the max WC3 handles as active heros, while you can have more, it'll only account for 7, and that was why it was happening, I know it wouldn't fix anything

Well, the reason I was asking is that because I am helping someone in his map and he is making all units of hero type to level them up and improve their attack but when the units mass killed he is unable to revive them or save them into cache.
 
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