Hi, i'm making a custom hero survival style game with an ability purchasing system like in hoihoi8s custom hero survival. And i'm wondering how to make a trigger so that if they purchase an ability that they already have maxed, then it will refund hem gold or lumber and not purchase the skill. The only way i can think of doing it at the moment is making a variable for EVERY player for EVERY ability.... but that seems a bit tedious and somehow i dont think thats how hoihoi8 did it.... I'm assuming he probably used a custom script... as i'm really no good at that i would appreciate any help that anyone can offer
Rep if you help me, and credits in my game if you could make a trigger for me that i can use. D
Rep if you help me, and credits in my game if you could make a trigger for me that i can use. D