I don't math math, help me please
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Set NonHeroHealthBonus[UDex] = ((1 x (Level of Non-Hero Stats (Health Bonus)) for UDexUnits[UDex])) x 10)
I just want it so for that every additional level of the ability "health bonus" they don't get +10 per level, they get -
Level 0 = nothing, of course
Level 1 = +10 Health
Level 2 = +20 (Not just another 10) = 30
Level 3 = +30 (Not just another 10) = 60
Level 4 = + 40 (Not just another 10) = 100
Thanks a lot guys.
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