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Massive Mortar

My 9th upload and it's a tower..... A defensive structure that deals destructive amount of damage (Depends on how much damage you add to it). Model concept is based on the multi mortar of Clash of Clans but I made it more dwarven style (No other texture to think). Enjoy....

Update v1.1:
-Optimized model content
-Revamped Birth Animation
-With appropriate HP bar position
-Added metal chunks on death animation
Previews
Contents

Massive Mortar (Model)

Reviews
General Frank
Works in-game and performs adequately. A clever idea and good execution of animations and UV mapping. Good job.
Level 48
Joined
Jul 29, 2008
Messages
9,838
This is pretty dang cool! You could've gotten away with something much simpler, but you went the extra mile, here. I particularly love the Birth anim. : )

One question; does it have a Root bone that allows it to swivel to face it's targets (like the Cannon Tower)? If not I feel it might look a bit out of place (i.e. placed to the south of the enemy, aiming south but shooting north).

One addition; consider a "flip-top" nuke-launching alternate attack sequence (the base looks just like a nuclear silo IMO). : )
 
Level 30
Joined
Mar 14, 2014
Messages
1,213
.......does it have a Root bone that allows it to swivel to face it's targets.......
Not Root Bone. It's called "bone_turret". And to face it's target it would have some additional "animation information" in "Attack" and "Stand Ready" to work properly. I would just copy the Rotation Information via Magos from the Cannon Tower.
 
Level 7
Joined
Jun 28, 2017
Messages
317
looks nice for a three cannon defense add-on facility fitting for my XCOM in WC3 plans. :ah:

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
oh. :am:
maybe it might have issues or bugs. + adding it the "save on "list please. :ast:
 
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