- Joined
- Jul 25, 2005
- Messages
- 573
So I tried to make a massing system for Zone Control so that players could control all their marines that spawn without having to micro them at every single bunker they own, I came across 2 problems however.
1) The Unit I use to control the massing steps on the beacon then teleports back to the center of the mass area, for some reason he continues to run to the beacon and you have to manually tell him to stop. Using a trigger to order him to stop will not work, the only way I could get him to stop is after teleporting off the beacon I had a trigger order him to move to the center of the massing area. This would stop him from moving back on the beacon over and over.
2) Leaking! For some reason using the mass continually would cause "something" to leak, the fps would drop a bit and I would get delay, same as what happens in WC3 typically when you have a leak.
Below is a screenshot of the trigger if it helps anyone to figure this out.
(The 3 closed IF actions are the same as the open one except for the other 3 teams)

1) The Unit I use to control the massing steps on the beacon then teleports back to the center of the mass area, for some reason he continues to run to the beacon and you have to manually tell him to stop. Using a trigger to order him to stop will not work, the only way I could get him to stop is after teleporting off the beacon I had a trigger order him to move to the center of the massing area. This would stop him from moving back on the beacon over and over.
2) Leaking! For some reason using the mass continually would cause "something" to leak, the fps would drop a bit and I would get delay, same as what happens in WC3 typically when you have a leak.
Below is a screenshot of the trigger if it helps anyone to figure this out.
(The 3 closed IF actions are the same as the open one except for the other 3 teams)
