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Make sure the sleep spell that is used by the dummy has no mana cost, no cooldown, and no cast time. This way he can simultaneously cast it on all the units in the area at once.
You will also have to make a dummy ability for your hero based on an AOE ability that does nothing, so when you cast it you can create the dummy and have him cast sleep on the units via triggers.
If I had time I'd give you a sample trigger, maybe later if no one else has.
Make sure the sleep spell that is used by the dummy has no mana cost, no cooldown, and no cast time. This way he can simultaneously cast it on all the units in the area at once.
You will also have to make a dummy ability for your hero based on an AOE ability that does nothing, so when you cast it you can create the dummy and have him cast sleep on the units via triggers.
If I had time I'd give you a sample trigger, maybe later if no one else has.
Next time make your own thread if you're confused instead of reviving one 9-years-dead. These are the settings a dummy needs to have to be able to cast instantly:
Art - Animation - Cast point: 0
Art - Animation - Cast backswing: 0
Movement - Speed Base: 0
Movement - Type: None
In order to resolve potential issues with your map it is recommended that your dummies also have these settings:
Abilities - Normal: Locust
Art - Model File: None
Art - Shadow Image (Unit): None
Combat - Attacks Enabled: None
Combat - Death Type: Can't raise, Does not decay
Stats - Hide Minimap Display: True
Stats - Mana Maximum: 100000
Stats - Mana Initial Amount: 100000
Sight Radius - Day: 0
Sight Radius - Night: 0
Stats - Point Value: 0
Techtree - Upgrades Used: None
Then you can literally do this:
Unit - Create 1 DUMMY for ...
Set Dum = (Last created unit)
Unit - Add Storm Bolt to Dum
Unit - Add a 1.00 second Generic expiration timer to Dum
Unit Group - Pick every unit in SOME GROUP and do (Actions)
Loop - Actions
Unit - Order Dum to Human Mountain King - Storm Bolt (Picked Unit)
Next time make your own thread if you're confused instead of reviving one 9-years-dead. These are the settings a dummy needs to have to be able to cast instantly:
Art - Animation - Cast point: 0
Art - Animation - Cast backswing: 0
Movement - Speed Base: 0
Movement - Type: None
In order to resolve potential issues with your map it is recommended that your dummies also have these settings:
Abilities - Normal: Locust
Art - Model File: None
Art - Shadow Image (Unit): None
Combat - Attacks Enabled: None
Combat - Death Type: Can't raise, Does not decay
Stats - Hide Minimap Display: True
Stats - Mana Maximum: 100000
Stats - Mana Initial Amount: 100000
Sight Radius - Day: 0
Sight Radius - Night: 0
Stats - Point Value: 0
Techtree - Upgrades Used: None
Then you can literally do this:
Unit - Create 1 DUMMY for ...
Set Dum = (Last created unit)
Unit - Add Storm Bolt to Dum
Unit - Add a 1.00 second Generic expiration timer to Dum
Unit Group - Pick every unit in SOME GROUP and do (Actions)
Loop - Actions
Unit - Order Dum to Human Mountain King - Storm Bolt (Picked Unit)
If it's a targeted spell, the dummy needs to have vision of the target by some other means since it has a sight radius of 1. But you literally provided 0 information so I am just making a random guess as to what the issue is. The way I described works; I use it all of the time to instantly cast whenever I need something to. Be more specific.
If it's a targeted spell, the dummy needs to have vision of the target by some other means since it has a sight radius of 1. But you literally provided 0 information so I am just making a random guess as to what the issue is. The way I described works; I use it all of the time to instantly cast whenever I need something to. Be more specific.
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