- Joined
- Jul 24, 2009
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- 5,630
Hi, I'm thinking about making a Warcraft 3 mod that will allow players to control mass scale armies, like in Medieval Total War. Any help or ideas would be gladly appreciated.
Even with that, if you have lots of units the pathing will get messed up and units will stutter.
A solution I found was to use the locust ability:
Example:
2 Units 1, Axeman and another Axeman(2) with locust.
They should have identical stats aside from the locust ability on Axeman(2).
Give Axeman one a locust swarm type ability that summons 3-5 Axeman(2).
Have a trigger, when axeman attacked, order it to cast locust swarm.
So now if u have 25 Axeman vs 25 Axemen, you end up with 150 units on each side, and no pathing error. The only thing you have to worry about is people's computers lagging when drawing the 300 units.