Question 1: Can you add tooltips to item abilities. I am trying to make a hero cloning ability out the 'Item Illiuson' everything is set but I cant add tooltips of a learn icon.
Question 2: Is it possisible to adjust visiblity to a tileset. For example, 'Dirt' is black and unexplored/unexplorable. While you have constant vision of 'Marble' and 'Brick'.
Question 3: This is might be a little confuzing. I trying to make a shapeshift hero. Once chosen it can learn different forms as skills. I need the hero to keep all atributes, items, and variables and to stay in that form(no time limit). If possible it would be nice if you could go from any-form to any-form and not have to back to the orginal hero.
Question 4: What would be a reason for the trigger to skip a line. The trigger seems to work fine besides that it doesnt move the hero back.
Question 6: I dont really get the xp system so if you could like help me with what the gameplay constants are/do.
-Hero XP Gained- Max level heros drain xp
-Hero XP Gained- Creep reduction table
-Hero XP Gained- Hero, constant factor
-Hero XP Gained- Hero, level factor
-Hero XP Gained- Hero Previous value factor
-Hero XP Gained- Hero, table
-Hero XP Gained- Normal, constant factor
-Hero XP Gained- Normal, level factor
-Hero XP Gained- Normal Previous value factor
-Hero XP Gained- Normal, table
Question 7: How are some maps have a (1) for one player and thus are at the top of the list when they are not 1 player maps?
Well that all for now (there are always more) please please please help thank you soooooooo much if you do
Question 2: Is it possisible to adjust visiblity to a tileset. For example, 'Dirt' is black and unexplored/unexplorable. While you have constant vision of 'Marble' and 'Brick'.
Question 3: This is might be a little confuzing. I trying to make a shapeshift hero. Once chosen it can learn different forms as skills. I need the hero to keep all atributes, items, and variables and to stay in that form(no time limit). If possible it would be nice if you could go from any-form to any-form and not have to back to the orginal hero.
Question 4: What would be a reason for the trigger to skip a line. The trigger seems to work fine besides that it doesnt move the hero back.
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(boss2[(Integer A)] is dead) Equal to True
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Boss_spawn[(Integer A)] Equal to True
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(Pit[(Integer A)] contains hero[(Integer A)]) Equal to True
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Then - Actions
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****Unit - Move hero[(Integer A)] instantly to (Center of Spawn <gen>)****------- It doesnt do this action and yes i know it leaks
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Unit - Add Invulnerable (Neutral) to hero[(Integer A)]
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Unit - Set life of hero[(Integer A)] to 100.00%
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Unit - Set mana of hero[(Integer A)] to 100.00%
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Camera - Set the camera bounds for (Player((Integer A))) to (Initial camera bounds)
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Camera - Shrink the camera bounds for (Player((Integer A))) west by 2500.00, east by 2500.00, north by 3800.00, and south by 2500.00
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Camera - Pan camera for (Player((Integer A))) to (Center of Spawn <gen>) over 0.00 seconds
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Game - Display to (Player group((Player((Integer A))))) the text: (Well done. You have completed wave + ((String(Round)) + . But there are more coming retreat and rest while other gladiators finish their wave's.))
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Unit Group - Remove all units from wave[(Integer A)]
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Set pit_players_Copy = (pit_players_Copy + 1)
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Unit - Move hero[(Integer A)] instantly to (Center of Spawn <gen>)
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Else - Actions
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Question 6: I dont really get the xp system so if you could like help me with what the gameplay constants are/do.
-Hero XP Gained- Max level heros drain xp
-Hero XP Gained- Creep reduction table
-Hero XP Gained- Hero, constant factor
-Hero XP Gained- Hero, level factor
-Hero XP Gained- Hero Previous value factor
-Hero XP Gained- Hero, table
-Hero XP Gained- Normal, constant factor
-Hero XP Gained- Normal, level factor
-Hero XP Gained- Normal Previous value factor
-Hero XP Gained- Normal, table
Question 7: How are some maps have a (1) for one player and thus are at the top of the list when they are not 1 player maps?

Well that all for now (there are always more) please please please help thank you soooooooo much if you do