map with sound example

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This is what my trigger looks like.

Not getting any spawn sound :(


  • Unit - A unit Finishes research
  • Grom Hellscream Equal to Altar of Kings
  • Sound - Play GromWarcry1Copy <gen> at 100.00% volume, located at ((Owner of (Researching unit)) start location) with Z offset 0.00
 
That depends on where your camera is located, your camera have to be close to the start location to hear the sound.
You might not want to use a 3D sound.

Or maybe the sound is not 3D but you try to play it as a 3D sound which would fail.

The Grom variable may be incorrect as well but I can't tell for certain with limited info.
edit: at second glance it's not a variable. Remove the condition and it'll work.
 
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What I'm trying to do is to play a spawn sound only for Grom Hellscream hero when he spawns from the Altar of Storms (I edited that in the triggers already so ignore Altar of Kings).
I extracted the sound GromWarcry from the game and then imported it as a copy into the game and set it as "Use As Sound" that way I can choose it in the triggers.
 
That depends on where your camera is located, your camera have to be close to the start location to hear the sound.
You might not want to use a 3D sound.

Or maybe the sound is not 3D but you try to play it as a 3D sound which would fail.

The Grom variable may be incorrect as well but I can't tell for certain with limited info.
edit: at second glance it's not a variable. Remove the condition and it'll work.

The heroes being trained do have a long distance value on which the players can still hear the voice of the hero even when far away by all means. It is a 3D sound, just with different 3D settings.

Also please follow what Chaosy said and confirm if you had done it. Because most symptoms regarding sounds are these causes Chaosy have mentioned.
 
So I should remove the Condition: Grom Hellscream Equal to Altar of Storms? How will the game know to play the sound only for Grom Hellscream?

For the Sound I'm using: Sound - Play Sound At Point.
 
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