Re: Maps are like cookies. You save the best in a new spot.
Blizzard breaks map protections quite often when they do battle.net updates. They do this just for the reason I indicated. People don't want heavily encrypted maps on battle.net because map hackers use them to try to thwart blizzard and others use them to just plain keep newer map makers from learning the tools of the trade.
From that paragraph I can already conclude that you have no knowledge of map-protection but I will not attempt to explain it to you because you are a cup which is so full of itself that it cannot accept any more wisdom from others.
I totally agree with "c3o". In fact, when I design maps, I protect them as well. It is not because I don't want others to learn from my maps, but because I do not want 20 versions of my maps being posted on Battle.net. If people e-mail me for the game source of a certain part or feature I will surely allow him to have it. But please note, a certain feature, not the whole map. What's the point of getting the whole map?
Think that map protection is bad? Think about these few examples. How many versions of Life of a peasant are present? How many versions of Defence of The Ancients are present? How many versions of Maul TDs are present (I recognize Wintermaul as the one and only original maul). And the best one, how many versions of Footman Wars do you have? Many times, you join a game which goes "No newbies" only to get booted out because you have a different version of the map.
Additionally, many map-kiddies (newbie mappers) love to "mod" maps. They claim to "balance" or to "add features" to current maps and claim credit. This causes something which I call "conflict of strategy" where the strategy which once worked will not work.
Another problem caused is the "version number inconsistency." For example, the original creator makes version 1, then version 2. But some smart-assed map-kiddie decides to make a version 2.5 by editing version 1. How will the general public be able to know which version is the latest one?
Think about other protected maps. How many versions of Vampire Hunters do you have? How about the original Tower Wars? How about those protected generic RPGs? You have only 2-3 versions of it and they are from the same author. Why? This is what I call "quality control". I wouldn't want an eleven-year-old to start modding my map and claiming that it's his/hers.
Quiztar, from your tone, I feel that you are very immature. No doubt, it's fine with everyone if you are leaving your maps unprotected, but not everyone loves the fact that everyone can edit his/her map so we protect our maps.
The selfishness and pure greed of mapmakers these days is really astounding.
Please remember the fact that some map-makers are still leaving their maps unprotected so please do not over-generalize.
Additionally, if you are the "map-maker" you claim that you are, you should already have understood how map protection works and have defeated it already by now. Most people who understand mapping well understand map-protection as well. Every single type of protection is able to be reversed, fyi.
Map not protected = "mods", rigged stuff, a thousand versions, plagiarism.
Map protected = Quality versions, correct credits to the right people.
I appeal to all quality map-makers reading this post to protect your maps and release only parts of it which contain the special features for others to learn. Trust me, you will feel more encouraged to continue updating the map if you do not see 10000 versions of it on Battle.Net.