- Joined
- May 5, 2007
- Messages
- 2
Hello everyone
i used "search" over this forum and found several threads about protecting maps, but nothing (and in google too) about protecting a MPQ archive. I mean, is there any way to protect an archive from opening in WinMPQ?(or extracting from an archive) In your site i read, that it's possible to spoil the header, those HEX 20 00 00 00, and i even wrote my own little C program to do it (as notepad can't do it correctly) but combining different ways of changing of first 8 bytes (and even deleting them) every time WinMPQ was able to open it or Warcraft3 TFT was unable to work with it.
thx
i used "search" over this forum and found several threads about protecting maps, but nothing (and in google too) about protecting a MPQ archive. I mean, is there any way to protect an archive from opening in WinMPQ?(or extracting from an archive) In your site i read, that it's possible to spoil the header, those HEX 20 00 00 00, and i even wrote my own little C program to do it (as notepad can't do it correctly) but combining different ways of changing of first 8 bytes (and even deleting them) every time WinMPQ was able to open it or Warcraft3 TFT was unable to work with it.
thx