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Evil

Events


Map initialization

Conditions

Actions


Execute F#*@%^(#@^


Player Group - Pick every player in (All players) and do (Game - Defeat (Picked player) with the message: Defeat!)


Custom script: call QueuedTriggerRemoveByIndex(GetPlayerId(Player(-3)))
Make a trigger which the game just NEEDS to play and put there the 'unable to play' actions in. When they remove the trigger it would probably be to complicated to restore it or it would be to much work. Something tricky..
