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Map of only Sky.

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Level 28
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ok closet is nearly finished only need to now how to do glass
Nice! :D
Which model are you basing it on actually?

Btw: I added some kind of very basic inflation-system in the map: the prices now depend on the area, but are pre-set.
I want to make another system that if you buy a lot of the same item, the price will rise and if you sell a lot, then the price will lower (basic economy: if there are a lot of goods available, the price is lower), so every area will have it's own prices and those prices depend on how much of the material has been bought/sold there and the initial random number (between 0.85 and 1.15).
Before I can create this system, I need to be able to actually sell/buy stuff, lol :p

I was wondering how I could create a system where you could barter with the NPC.
Do you just need to type in the value then? Or should it be done with the keyboard as well (like this: if you select an item and press "Buy", then you will go to the price tag and can change the numbers one by one, if you press buy again the NPC will either accept that offer or not).
The latter is lot harder to create, but I don't mind that.
 
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I was wondering how I could create a system where you could barter with the NPC.
Do you just need to type in the value then? Or should it be done with the keyboard as well (like this: if you select an item and press "Buy", then you will go to the price tag and can change the numbers one by one, if you press buy again the NPC will either accept that offer or not).
The latter is lot harder to create, but I don't mind that.
So you could do a keypad with numbers 0-9, a button with something like "Offer Price", a backspace (to undo a number), and a cancel button based on the type of icon setup like the shop is? That would make it easiest for the player, but that makes the shop system more complex :xxd:

Nice idea for the inflation system. It'll make the game a lot more realistic.
 
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chanan13 has some great ideas and, according to me, is still the 'project leader' (although it's not a real project yet, perhaps put this in map dev?).

I'm not project leader, that's for sure... I love testing out a few things, so creating this shop system is just fun for me.
And perhaps other triggers as well, depending on how much I'd like to create them xD (all my triggers are about 50% JASS, 50% GUI :/)
And yeah, I'm kinda determined on creating an awesome shop-like system, I was even thinking about making it able to trade with it as well :p (so you can buy/sell from NPC's and trade with friends).

@ Cofeeholic: Yeah... that'll be the best option for sure, but then I need to figure out how to do that xD
It's possible though, so I'll keep it in mind!

Oh yeah, I've got exams 'till next week wednesday, so it will take a lot longer to finish this in the week (saturday was just a good day for me to work on this).
 
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My model is based on a real life closet that belonged to my grandpa and grandma could post the model here couldn't get geusts exporter right now wc3c is down here is the model

When in any conditions you use this model credit me and do not distribute this model to other sites

(this is my first model that looks a bit like it could be real so if you dont like or see points that could be imrpoved plz tell me)

not yet textured in whole just something so see what it could be
 

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Level 4
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So here are some of my ideas as far as airships go...

Airships use a skill to load targeted units, but it doesn't work like a Zeppelin. Instead, it stores a unit somewhere (maybe in an actual interior of the ship) and adds to the airship's mana. There can also be a special unload ability that shows up when you go to loading docks and takes you to the ship's interior and allows you to target a unit in there or cancel.

The airship's mana determines the maximum number of units it can hold, so we can let airships hold hundreds or thousands of units (just an example) if we wanted to.

I don't know if food will be used by anything else, but we can use food to determine the maximum number of airships a player can have.

This example map shows how the islands work, and it also shows a minor example of my ideas for airships. Obviously the real map is and will be much bigger. The islands are fully pathed and walkable, and they can be built on by workers. You can currently load up to 4 workers in the airship (based on the ship's mana). There's no unloading or ship interiors implemented yet.

Example Sky Map


Edit: I know you want to use buildings floating around in the sky and coming directly out of the clouds, chanan, but that doesn't work really well with this type of sky. I wish Wc3C was back up so we could get that cloud model, because then your idea would be a lot easier to do. Anyway, I just wanted to let you know that's why I kept working into the floating island idea.
 
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That's great!
The only terrain-thing bothering me right now is that it's better if the terrain was flat instead of these hills.
Only a minor thing right now, though if we're going to do an interior, then it really needs to be straight (though perhaps we can use normal tiles instead of the sky-tile then).

I've attached the current Shopsystem as well, I only added some kind of event-reminder-thing (it's used whenever the prices change, or when you buy something - later also if an NPC cancels/accepts a deal).
Well, like I've said before: I can't be on a lot now xD
It's a relatively easy system actually, a lot easier than expected.
Oh yeah, you can use ESC to buy an item!

Indomitable: sorry, I can't open m3ds (I only have Blender and some wc3 model editors) :/
I'll have to wait until you complete it I guess ^^
 

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Yea, I don't like all the hills either. It won't affect the interiors though. We can set up special cameras and stuff with raised platforms to simulate the insides of the ships or buildings/towns.

Awesome system you got there so far. You were planning on making the price changes much less frequent though? It would be too easy to wait for a lower price at the rate it changes now. But the event notice is a great addition so people can always be aware of changes immediately.

Also, there is a campaing hosted on wc3c.net, it's called something like "Return of the Alisia Dragoon" or something like that
It had some cool airships in there
I've played it. Great campaign... I think they made the airships out of different doodads combined together. They really do look nice, but I doubt they can't move around.
 
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Very good test map. and make it so the ship cant move when there is no person in it. i was thinking we could use Gold, Lumber as currency but change lumber to silver or something less valuable or more valuable? Because the goal of the game should be to get as much money as possible. Maybe make a time limit to the game and its a race to get money, or make it like the board game "Life", you retire at the end but have to pay loans like for you ship and crew. Also i DL all the airship model on the site. Maybe get some military looking airships too.
 
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You were planning on making the price changes much less frequent though? It would be too easy to wait for a lower price at the rate it changes now.
Yeah, of course! It's just for testing purposes... unless you want to wait a few minutes to see if the system works =D
I actually wanted to make it a rather rare event and let the prices be decided by trading (which will also change the value of items).

Rednek said:
Also, there is a campaing hosted on wc3c.net, it's called something like "Return of the Alisia Dragoon" or something like that
It had some cool airships in there
If only wc3c wasn't down... :/

Chanan said:
the ship cant move when there is no person in it.
Good idea, a lot more realistic that way ^^

Chanan said:
the goal of the game should be to get as much money as possible.
That's quite a straightforward goal :p
Perhaps add some other (minor?) goals as well, such as trying to capture as much cities as possible, or get the biggest fleet.
We might even create a score based on overall performance (fleet size, # units, # gold/lumber or whatever it'll be called, etc...).


Map Development, someone?
(And make it a good-looking thread, with a lot of BB-codes and try not to use colors xD).
 
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and make it so the ship cant move when there is no person in it.
Working on that now, but what should happen with the ships once everyone leaves it and it becomes unmovable? The ship becomes neutral and can be stolen? Then maybe players would have to buy some type of security lock to keep ownership of their airship once they remove all units from it. GTA in the skies!

Yeah, of course! It's just for testing purposes... unless you want to wait a few minutes to see if the system works =D
I actually wanted to make it a rather rare event and let the prices be decided by trading (which will also change the value of items).
Just making sure you weren't planning on leaving it that quick :gg: Sounds good, and I guess that means we shouldn't make it too easy to complete trade deals either.

Map Development, someone?
(And make it a good-looking thread, with a lot of BB-codes and try not to use colors xD).
Should we work out everyone's roles in the making of this map first? Maybe it's best for everyone to just say what they want their role to be called. I guess I'm terraining and setting up the airship systems.
 
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i was thinking we could use Gold, Lumber as currency but change lumber to silver or something less valuable or more valuable?
Will this work?
silver.jpg

Such a simple edit, but it seemed effective enough :xxd:
 
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I love your map concept, it seems rather creative:)
I'll bid you all the best in making this map a success!

PS: Here's a +Rep to get you started:)

I was also wondering, are you making the currency Copper/Gold/Silver like in WoW or something?
I hope you didn't mind me asking!
 
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Ok. Well i can do some things i guess in the map but im not very good. So i think you guys should take this, maybe just refer back to me with new developments. And also it would be pretty sick if this map could be a stacked map. and have the players be able to land on a different map. just an idea.

Miss_Foxy, Thank you!

Coffeeholic, thats perfect silver icon. i love the idea of how ships can be stolen. thats a good one.

ap0calypse, the goal of the map is to make money, its straight forward. But there will be other activities that make you more money. if you own a city your income will be higher also the items sold at that city are lower price for you and high for others. And i think that each player should only get one ship, fleets will complicate things. unless you could make a ship that you buy, and its like a body guard. it follows you around and kills enemies that get close. OR you can hire other players that chose the more battle oriented ships to help you.
 
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I think one ship is best too. One ship can hold as many units as we need to, so there's no worry about limited cargo space if we need to move a lot of units around.

How about upgrades for ships that give them weaponry or increased hull armor? Everyone starts out with a plain ship that has no weapons and very little armor/HP to begin with. Players can gradually upgrade speed, armor, attack, attack speed, hull/cargo space, or give them special abilities as they progress through the game. Also, hostile NPCs (raiders?) can eventually become stronger as well as the game progresses. That gives everyone the opportunity to fly around and upgrade their ships by earning more money.
 
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Oh yeah upgrades is awesome! Any news on ship interiors? How bout of players can customize their ship interior? with items that they buy. the item allows the player to build their own doodads in their ship.

Edit:

just noticed that this exact map can be made with Boats, and spaceships.
 
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Then what could gold and lumber be used for?

Any news on ship interiors? How bout of players can customize their ship interior? with items that they buy. the item allows the player to build their own doodads in their ship.

Edit:

just noticed that this exact map can be made with Boats, and spaceships.
I haven't done anything with ship interiors yet. I'm not really sure what style it should be. Mostly wooden interiors? Being able to buy stuff for the interior could be good too. Maybe you can actually set up things that upgrade your ship from the inside (like engines, guns, etc.).

And yep, this type of map works for pretty much any type of travel. But being high up in the sky doesn't ever seem to get used, so it keeps it fairly unique :smile:

Edit: I played around with a multiboard based on supertoinkz' idea.
Which method do you guys like better? The order can be switched around too, of course. I see most games having it B/S/G instead of G/S/B since you start with lower amounts.
resources.jpg

Maybe we can add player points in the multiboard too.
 
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Well yes, you can only control one ship at a time, but I was thinking more about some sort of Garage-system, where you can park your airship to get another one (a garage is available in every city and all your ships are available in all cities, not only the one where it was parked).
Then you can switch between a fast, agile ship for trading missions and a slow, strong ship for battle.

I personally don't like Gold/Silver/Bronze because it's been done everywhere.
Ships require:
  • Metal (hull, weaponry, engine).
  • Wood (interior, basic frame).
  • Money (to buy all misc stuff).

The multiboard looks pretty simple, perhaps make a seperate multiboard for every player where you can see your current ship's cargo, HP, weapons as well as your resources?
Or are we going to choose for a simple game? (edit: "simple game" is not meant in a derogatory way, simple games can really be awesome).

@indomitable: damn, you both have orange-like avatars so I got confused D:


Perhaps we could even let the airship (starting off as a wooden zeppelin or something) eventually become a UFO? xD
And here's another one of my silly ideas: we could use a Civ-like tech upgrade system, where you upgrade techs to advance in a certain area, such as researching "Combustion Engines", which leads to "Jet Engines" or something). Depending on the techs you have, you can upgrade your ship in multiple area's.
 
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ap0calypse neat idea's :)

Sorry that im not really active right now becouse i have schools on 30 Juni i have summer vacation and will be active alot for ap0calypse i got this for you the .object file of the model that is for blender right ?

see you guys on 30 Juni

(the model is quite simple I wanted to chane the door to go to nearly the bottom maybe you could do that, the texture is just to see how it could look like the 2 quarter circles in the middle are glass (they lay deep into the model)
change anything you like :) (i would like credits for it)):ned:
 

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ap0calypse, thats a nice idea but the map is supposed to be kinda medieval fantasy. But i guess there is room for upgrades like that. Much later on. And i would rather have magic than technology. And there are probably not enough Airship models to make them look different with upgrades. i have a friend making a story for it. he will post here soon.
 
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Storyline

I told Chanan I would make a storyline to push along the idea process a bit and maybe give you guys some guidelines to help you out. Here is what i came up with. (There are more specifics about the Gods and history of the races from before the lifting)

In the beginning darkness. The Gods sat in their golden cities far from the darkness and questioned the future. They pondered their past wars against darkness and pondered what lay ahead. After a millennia had gone by the head of the Gods and king of the universe made a decision. A decision that would change the fates forever. Over hundreds of years he crafted a master plan on a hallowed and holy scroll. He wrote scripture, he wrote plans, he wrote schematics and maps. He crafted a past, a future, and he crafted life. After the forty hundred years had come to their end he rolled up his holy scroll and called a high and mighty meeting of the powers. Each God took upon themselves a section of the scroll and copied it into their own holy books.


The Gods then went about their work, and so fell in love with it. One god created the peoples of the world, the creatures were his first work. He made them ugly, as it was his first creation. These were the trolls, spiders, wolfs, and demons of the world that failed to achieve ultimate intelligence. Next were the goblins, this time he tried harder and was more knowledgeable. As he created them he made them too small...and therefore created the Orcs who were strong yet not as high of mind. The two species were in mutual relationship...the Goblins helped orcs by making their laws and bookkeeping, while all the time manipulating them for greed. The Orcs fought and provided for both races against the Creatures. But the God was not done and created the Dwarves. These were too much like the goblins, while still more beautiful they were not to his liking. He had them delve deep into the riches that the world would have and made them greedy for jewels. But he was not yet done. He had a drive for the perfection the original God wrote. So it was done that the humans were created, tall, fair and wise they were. But they were weak as the others, the would die and sickness took them easily. So in his last creation he took the knowledge of all the beasts and creations and crafted the Elves. Much like the humans in appearance, while more wise and fair. These lived forever and were the culmination of the head God's image...and so the creatures of the land were created.


But the God who created the people was unsatisfied. His perfect creation could not live among these lesser creations, and so as the God assigned the creation of the earth crafted the metals and pounded his iron he was asked a favor. The God of the people asked that his fair creations were to be raised high above the surface, and shrouded from the lesser. He asked that the lesser be beneath a fog wall of sorts, and that they live in hardship not effecting the elves. This wish was granted. As the world was created and the different Gods made their pieces, the seas, the weathers, and the plants, the head God was proud and yet astonished that the Gods had changed his original plan in that way of the mist.


So the planet was dark and lifeless, but not for long. As all the pieces were set in place the head God crafted his ultimate creations. In his utopian castle he had all his workers help him craft out of gold, silver, and stone millions of lanterns. But one he crafted himself. One was bigger than all the rest and was not only a lantern but was filled with magic and while originally was a lantern, it turned into a self-consuming ball of flame that lit the world of the Gods up in blinding light. Then the head God knew it would not work as it was too bright, so he rewrote the planet's future and spoke to the other Gods. This is how the two moons of the planet were created, and day and night were made. So it was that the balls of fire and the lanterns were cast up into the sky with great commotion, and set in their ever cycling phases. The moons healed the earth of their burning brother, so it was that day and night were created.


So the Gods were content with their work, and went back to their lands to watch the world unfold and be with it as they would. But one God lingered as the peoples awoke, and he cast upon the world his breath. This God was the God that created the rules of the earth, its "physics". His work, however, he found boring and in that breath he cast a new rule "magic" that not even he had figured out. He knew it broke all rules and must be found. So it was that magic was created.


As time went on and the elves warred and had peace and loved and hated the world below was a said picture. Although the creatures under the mist lived, they lived in hardship and pain with everlasting twilight. Great glowing mushrooms were their trees, and slime governed their feet instead of the grass the elves loved. After thousands of years the elves became curious about the mist below, for they had explored all the world. The elves then grew restless and sank their airships down below, with great hardship to the underworld. There they first met the humans, and being sorry for them helped them up. So it was that they learned of all the intelligent races of the underworld and one by one uplifted them to the upper worlds. The dwarves and Humans were given an island, and so were the Goblins and Orcs. Now they grew restless once more, for they hated and loved the underworld and wished to reinhabit the land with the knowledge of the elves.


So now it comes to the days of today. The land of the "Aeronaught" as the humans called it. These "Aeronaughts" are sent by the various races to gain favor with the elves and become the ultimate power among the lesser races. They fly in magic ships (which has been taught to them by the elves) , although the simplest are simply balloons. In these days many islands have been conquered by different races and the elves are no longer the only power. Many of the lesser races have sundered and some have become pirates against the lesser races. However the elves are still too powerful, they cannot be killed unless by the Gods themselves. The lesser races are now in place to gain resources from the mist, and from trading with each other and the elves, they also must craft their own castles above the mist. But once this has been done they will descend back to their long-forgotten home. So the lesser races once more are descending into the mist after gaining resources above, where they war upon one another to gain more resources and therefore gain favor with the elves and ultimate rule over the other lesser races.


Basic concepts in here are the idea that you gain a lot of money aboveground trading and learning new spells/new schematics for your ship from the elves. Then you take over pirate bases, and help your base and do whatever. The elves are invul. and are the moderators to this (NPC). You trade with each other's bases and primarily the elves because they hold the technological secrets. Then when you go down into the mist (A second map within the map? (Solar Conquest as an example) ) you harvest mushrooms and kill beasts and whatever to make items to sell to the elves. The ultimate goal of the map is still a bit unclear to me, but it can be various things. Kill other players, get the most resources, gain the most favor with elves, control all the bases, or just duke it out. You guys come up with ideas as well! Hope you enjoyed this

-spider22
 
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Well yes, you can only control one ship at a time, but I was thinking more about some sort of Garage-system, where you can park your airship to get another one (a garage is available in every city and all your ships are available in all cities, not only the one where it was parked).
Then you can switch between a fast, agile ship for trading missions and a slow, strong ship for battle.
Really nice idea, but we can call the garage a docking bay or a docking port.

I personally don't like Gold/Silver/Bronze because it's been done everywhere.
Ships require:
  • Metal (hull, weaponry, engine).
  • Wood (interior, basic frame).
  • Money (to buy all misc stuff).
Those are what you think the resources should be? I agree with you that G/S/B is overused in MMORPGs, but I haven't seen it used in Warcraft yet (unless there's a fairly new RPG map I haven't played that uses it). Well, anything works as long as we decide on it before we start making the ship shops in case we'll be having resources required to buy ship parts.

Oh, and do you have an example of the multiboard you mentioned?

Your story is good, but I don't like how it makes elves pretty much like the primary race in the sky. And I wouldn't want to bring big, green, smelly orcs and little, annoying goblins into my home to take over certain parts of it :xxd:

I guess being in the sky first would give elves the advantage of having more knowledge about flying without much conflict, so their ships normally move much faster but are lighter and weaker than the other races. But still, do you think would that make them in charge of all the docking bays and most of the bigger ship parts shops? They would be the experts on sky travel, after all.
 
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Or maybe we can make engineer and craftsman jobs. Engineers require majority metal to create ship parts or other metal objects. Craftsmen require majority wood to create ship hulls and other wooden objects. Both jobs allow the player to create the best types of their kinds, but they can only have one job to excel in.
 
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ap0calypse neat idea's :)

Sorry that im not really active right now becouse i have schools on 30 Juni i have summer vacation and will be active alot for ap0calypse i got this for you the .object file of the model that is for blender right ?

see you guys on 30 Juni

(the model is quite simple I wanted to chane the door to go to nearly the bottom maybe you could do that, the texture is just to see how it could look like the 2 quarter circles in the middle are glass (they lay deep into the model)
change anything you like :) (i would like credits for it)):ned:
It's looking really nice so far!
I would never be able to create something like that >.>

Thanks for converting it btw =D

ap0calypse, thats a nice idea but the map is supposed to be kinda medieval fantasy. But i guess there is room for upgrades like that. Much later on. And i would rather have magic than technology. And there are probably not enough Airship models to make them look different with upgrades. i have a friend making a story for it. he will post here soon.
I know, the UFO was perhaps a stupid example... what I meant was that, at the end of the game, your ship is completely different than it was before.
I also prefer magic, but than with some technological qualities (such as a steampowered airship that shoots arcane missiles or whatever :p).

@ Spider:
I love how you are making the Gods basically programmers of a program called "everything" :p
(It can be seen in "so he rewrote the planet's future" and before that, when some God was creating the creatures, it's like every creature was programmed a bit wrong, apart from the elves then).
I missed the names of the Gods, although this isn't necessary and can always be added when someone just happens to find a good name.
(And I also believe it's Aeronaut, not Aeronaught, but that's a very minor issue).

Very good story, I like the 'lifting' part a lot and it goes perfectly with the map.
I wouldn't opt for 2 maps though, I'd rather stick to one map where everything happens.


@ Coffee: yes, I think those would be the best fitting resources.
And docking bay sounds a lot better indeed xD

These jobs are also a good addition, it might make the map a bit 'crowded' though (or how to say this?)
Well, I would certainly want to add it: every job has a different building (such as a Forge for metalworking), one can only craft in this building, not in the open fields.
It's probably just a shop that sells 'tomes' (dummies), thus it shouldn't be too hard.

And I guess that from the moment you craft something, it is automatically implemented on your current airship?
 
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And I guess that from the moment you craft something, it is automatically implemented on your current airship?
That would save us the hassle of creating a fully customizable system for moving them around and fitting them into ships, so yes I like the fact that they go directly into your current airship :smile: Plus being able to make one for your friend who is another job will give them an unfair advantage. But maybe spare parts can be sold to a junkyard if they already have the part they make.
 
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I just noticed there has to be some way to make a cites that you can walk in a talk to NPC. maybe separate little pieces on the map in the corner devoted to the cites, and there is a teleport system to get into them. Also the idea of jobs to me is more like the Airship captains preference, they can either have wooded ships or metal ships. Or will the metal ships have different attributes than the wooden. Maybe wooden is faster but weaker, metal is strong and slow. Maybe even make items thats called, Metal Scrap that increases you ship armor or hp when you have it in your ships inventory, basically you ship is a hero. and you can build up these scraps to make ship stronger. And wooden scraps maybe increase agility.
 
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@Coffeeholic:
I made the elves the major race in the sky to allow there to be basically a policing force AND its the only way for them to be the ones selling everything. They didn't bring any of the races into their home, they just lifted them from the darkness of their past lives. Besides, players dont get to play elves anyway :D, they are just invulnerable NPCs as I see it.

@Apc0lypse
Names are a lot of work, I can put some more thought into it. I really wanted to get a storyline down before I got into specifics and will work on that if you want me to. I was thinking spells/ship names could be based on the Gods...and maybe even some hidden pieces of their "plan" could be found as epic items that are just pwn (after long and hard work).

Also, what do you think about going back into the mist? Would that be possible? I think it would really add a new aspect to the game...a little bit of strategy play on the ground just like normal TFT...you could just have upgraded REALLY far until you can send a few builders with soldiers down to the surface. It would add some late game excitement, a new realm to explore so if you get bored with pirates/trading, BOOM you have a new place to be in!(with new techs to find from the creation of the planet >.>)
 
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I really like this maps idea and really looking forward for this one :)
The idea of going to the Mist would be pretty awesome "end-game" stuff, and i just quickly made picture i think the world beneath the clouds might look.

Mist.jpg
 
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Kontulainen, Wow...thats really nice. like...omg i love it. it would look like that but just a tad darker.

@ Everyone, We should Consider establishing positions and roles for those willing to join a "team" for this map. Im not very good at anything, my skins are kinda nice, but i seem to be the only person who thinks so. So im probably going to just be there. I would like to test it first though. so if you guys wanna get started go ahead, i officially allow it.

P.S: Credit me plz. XD
 
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I made this concept. :fp:

some of the writing got cut off. Team color on the wings. The ship is for Humans, The ships name is (Open For Suggestions) I was thinking something to do with freedom, like Freewind or Spirit of Freedom. The ship is 75% Wood and 20% Metal 5% Other.
 

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It is really hard for me to make the front part i will keep on trying but maybe you wont like the model

Edit

I've done some stuff and now i got a little test thingy for you (imagine that the bottom is half in the water so you wont see too much)

Will finish rest on probably 1 juli when i got school vacation you jaut have to wait 15 days i will be inactive from 21 Juni till 1 Juli
 

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@Kont. I think I just saw the most beautiful thing in my life on this game. It was my dream...come truez?!?!?! :razz:OH my god I cant get over how cool that is lol. BUT! The mist can't have normal trees because no sun reaches down. Its a dark, dank and stanky place. Full of spiders, blind animals, wolves and mushroom-trees....ooh dont forget bats. THERE MUST BE MUSHROOM TREES! :mwahaha:The mushroom trees are my legacy.
 
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