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Map Linking

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Level 11
Joined
Jul 9, 2009
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927
I have 2 maps for my ORPG
The Beginning and The Travel to Azethor
both maps use the same save load system and the same init
  • SaveLoad Init
    • Events
      • Map initialization
    • Conditions
    • Actions
      • -------- Some configurables --------
      • Set SaveLoad_Alphabet = aA5bB0cCdDeE9fFgGhH8iIj1JkK4lLmMn7NoOp3PqQrRsStTu2UvV6wWxXyYzZ
      • Set SaveLoad_CheckName = True
      • Set SaveLoad_HyphenSpace = 4
      • Set SaveLoad_Lower = |c002a4580
      • Set SaveLoad_Number = |cffffcc00
      • Set SaveLoad_Upper = |cff1142aa
      • -------- Store all the items you want to be able to be saved below. --------
      • Set SaveLoad_Item[1] = Ordinary Sword
      • Set SaveLoad_Item[2] = Ordinary Sword +1
      • Set SaveLoad_Item[3] = Ordinary Sword +2
      • Set SaveLoad_Item[4] = Ordinary Sword +3
      • Set SaveLoad_Item[5] = Ordinary Sword +4
      • Set SaveLoad_Item[6] = Ordinary Sword +5
      • Set SaveLoad_Item[7] = Ordinary Sword +6
      • Set SaveLoad_Item[8] = Ordinary Sword +7
      • Set SaveLoad_Item[9] = Fire Sword
      • Set SaveLoad_Item[10] = Fire Sword +1
      • Set SaveLoad_Item[11] = Fire Sword +2
      • Set SaveLoad_Item[12] = Fire Sword +3
      • Set SaveLoad_Item[13] = Fire Sword +4
      • Set SaveLoad_Item[14] = Fire Sword +5
      • Set SaveLoad_Item[15] = Fire Sword +6
      • Set SaveLoad_Item[16] = Fire Sword +7
      • Set SaveLoad_Item[17] = Thunder Sword
      • Set SaveLoad_Item[18] = Thunder Sword +1
      • Set SaveLoad_Item[19] = Thunder Sword +2
      • Set SaveLoad_Item[20] = Thunder Sword +3
      • Set SaveLoad_Item[21] = Thunder Sword +4
      • Set SaveLoad_Item[22] = Thunder Sword +5
      • Set SaveLoad_Item[23] = Thunder Sword +6
      • Set SaveLoad_Item[24] = Thunder Sword +7
      • Set SaveLoad_Item[25] = Ordinary Glaive
      • Set SaveLoad_Item[26] = Ordinary Glaive +1
      • Set SaveLoad_Item[27] = Ordinary Glaive +2
      • Set SaveLoad_Item[28] = Ordinary Glaive +3
      • Set SaveLoad_Item[29] = Ordinary Glaive +4
      • Set SaveLoad_Item[30] = Ordinary Glaive +5
      • Set SaveLoad_Item[31] = Ordinary Glaive +6
      • Set SaveLoad_Item[32] = Ordinary Glaive +7
      • Set SaveLoad_Item[33] = Fire Glaive
      • Set SaveLoad_Item[34] = Fire Glaive +1
      • Set SaveLoad_Item[35] = Fire Glaive +2
      • Set SaveLoad_Item[36] = Fire Glaive +3
      • Set SaveLoad_Item[37] = Fire Glaive +4
      • Set SaveLoad_Item[38] = Fire Glaive +5
      • Set SaveLoad_Item[39] = Fire Glaive +6
      • Set SaveLoad_Item[40] = Fire Glaive +7
      • Set SaveLoad_Item[41] = Thunder Glaive
      • Set SaveLoad_Item[42] = Thunder Glaive +1
      • Set SaveLoad_Item[43] = Thunder Glaive +2
      • Set SaveLoad_Item[44] = Thunder Glaive +3
      • Set SaveLoad_Item[45] = Thunder Glaive +4
      • Set SaveLoad_Item[46] = Thunder Glaive +5
      • Set SaveLoad_Item[47] = Thunder Glaive +6
      • Set SaveLoad_Item[48] = Thunder Glaive +7
      • Set SaveLoad_Item[49] = Mithril Sword
      • Set SaveLoad_Item[50] = Mithril Sword +1
      • Set SaveLoad_Item[51] = Mithril Sword +2
      • Set SaveLoad_Item[52] = Mithril Sword +3
      • Set SaveLoad_Item[53] = Mithril Sword +4
      • Set SaveLoad_Item[54] = Mithril Sword +5
      • Set SaveLoad_Item[55] = Mithril Sword +6
      • Set SaveLoad_Item[56] = Mithril Sword +7
      • Set SaveLoad_Item[57] = Flame Sword
      • Set SaveLoad_Item[58] = Flame Sword +1
      • Set SaveLoad_Item[59] = Flame Sword +2
      • Set SaveLoad_Item[60] = Flame Sword +3
      • Set SaveLoad_Item[61] = Flame Sword +4
      • Set SaveLoad_Item[62] = Flame Sword +5
      • Set SaveLoad_Item[63] = Flame Sword +6
      • Set SaveLoad_Item[64] = Flame Sword +7
      • Set SaveLoad_Item[65] = Electric Sword
      • Set SaveLoad_Item[66] = Electric Sword +1
      • Set SaveLoad_Item[67] = Electric Sword +2
      • Set SaveLoad_Item[68] = Electric Sword +3
      • Set SaveLoad_Item[69] = Electric Sword +4
      • Set SaveLoad_Item[70] = Electric Sword +5
      • Set SaveLoad_Item[71] = Electric Sword +6
      • Set SaveLoad_Item[72] = Electric Sword +7
      • Set SaveLoad_Item[73] = Broad Glaive
      • Set SaveLoad_Item[74] = Broad Glaive +1
      • Set SaveLoad_Item[75] = Broad Glaive +2
      • Set SaveLoad_Item[76] = Broad Glaive +3
      • Set SaveLoad_Item[77] = Broad Glaive +4
      • Set SaveLoad_Item[78] = Broad Glaive +5
      • Set SaveLoad_Item[79] = Broad Glaive +6
      • Set SaveLoad_Item[80] = Broad Glaive +7
      • Set SaveLoad_Item[81] = Flame Glaive
      • Set SaveLoad_Item[82] = Flame Glaive +1
      • Set SaveLoad_Item[83] = Flame Glaive +2
      • Set SaveLoad_Item[84] = Flame Glaive +3
      • Set SaveLoad_Item[85] = Flame Glaive +4
      • Set SaveLoad_Item[86] = Flame Glaive +5
      • Set SaveLoad_Item[87] = Flame Glaive +6
      • Set SaveLoad_Item[88] = Flame Glaive +7
      • Set SaveLoad_Item[89] = Electric Glaive
      • Set SaveLoad_Item[90] = Electric Glaive +1
      • Set SaveLoad_Item[91] = Electric Glaive +2
      • Set SaveLoad_Item[92] = Electric Glaive +3
      • Set SaveLoad_Item[93] = Electric Glaive +4
      • Set SaveLoad_Item[94] = Electric Glaive +5
      • Set SaveLoad_Item[95] = Electric Glaive +6
      • Set SaveLoad_Item[96] = Electric Glaive +7
      • Set SaveLoad_Item[97] = Claws of Attack +15
      • Set SaveLoad_ItemCount = 97
      • -------- Store all the heroes you want to be able to be saved below. --------
      • Set SaveLoad_Hero[1] = Samurai
      • Set SaveLoad_Hero[2] = Dual Blade Wielder
      • Set SaveLoad_Hero[3] = Headhunter
      • Set SaveLoad_Hero[4] = Bounty Hunter
      • Set SaveLoad_HeroCount = 4
      • -------- Don't modify below this line. --------
      • Set SaveLoad_Base = (Length of SaveLoad_Alphabet)
      • Set SaveLoad_Char = <Empty String>
      • Set Load[0] = 0
      • Set LoadCount = 0
      • Custom script: call CodeGen_Init()
Code for the Beginning : BVBa-Bb97-M0AA-ab59-De6b +7Elec Sword, +7 Ordinary Sword Level 30 Head Hunter
Code for the Travel To Azethor : B7BA-Mbab-59DC-1b +7 Elec Sword, +7 Ordinary Sword Level 30 Head Hunter
I see some codes are a little same like BVBa & B7Ba , ab59 & ab-59 and the b at the end

but when I tried to save on the beginning and loaded my character in The Travel to Azethor, it says invalid code I tried to experiment and I placed a unit in the world editor with the same character I saved in The Beginning but it has a different code. If any of you know how to make the saved character in the 1st map be loadable on the 2nd map please help me :(

and sorry I was supposed to post this thread in World Editor Help Zone, I Got mixed up, Please move :)
 
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